de Blob Switch Review
The original de Blob came out ten years ago this year. Since then it has been re-released and remastered for pretty much every system since it first appeared on the Wii. This is, of course, not discounting the fact that the sequel to the game was released a good six years ago on various other platforms as well – all of which also saw remasters of the original game. So, the question stops being if this is something fans have been demanding, or even a definitive edition, and does it matter that this game came out for the Switch.
The short answer, is no.
What this title amounts to is the same exact content that has been successfully sold countless times before, repackaged and slapped on another console—with minimal effort. Several of the cutscenes look muddy at times, possibly owing to the random conversation from one resolution to another—although this is one of the more telling points. The entire game, though, feels dated. At its best moments it feels like playing a forgettable PS2 platformer, at its worse it feels like something that might have been best forgotten with every other title in the Wii’s giant library of no one cares.
The argument could be made that the game was for children, and that it was played by the incorrect audience—this falls apart with any of the challenge missions that are so vague in their description that they might as well not even tell the player how to finish them. The controls are unresponsive enough that they make the Switch remotes feel like a bad knock off brand controller with dying batteries. This basically amounts to frustration that I can’t imagine placing on anyone that I know, let alone if they are under the age of 12.
What came in the package feels dated and slapped together for cash, which becomes even more clear with the suggested asking price of 30 dollars. If this had been a budget title, or a greatest hits it might have been able to make sense, but all this is doing is slowly trying to set a very bad precedent for other Wii game looking to come out on the Switch. If this is what is considered a bar for entry, maybe someone needs to try and move the bar a little higher so it can’t be stepped on.