In Dokapon Kingdom, the uPComing party RPG for Wii, and PlayStation 2, players will find a bevy of unanticipated twists on their way to raking in the most gold, capturing the most towns, saving the kingdom, and winning the hand of the princess in holy matrimony. Below is a description of some of those sudden and at times undesirable events, along with some accompanying visuals, just to really hammer it home:
Like many traditional board games, players in Dokapon Kingdom take turns with a spinner to determine how many spaces they will be able to move. There are a wide variety of different spaces to land on, such as item/spell roulette wheels, bank spaces that allow for investment and tax collection from possessed towns, weapon/item/magic shops, and in addition to a large list of other spaces, there also happen to be the plain, bland yellow spaces.
In most games, these empty spaces are merely filler for the experience. In Dokapon Kingdom, very often they are the heart of the matter. Yellow spaces are where most player-versus-player engagements will occur, and the areas in which players will be doing work to strengthen and improve their characters. They’re also the only spaces in the entire grand world of Dokapon where random events can occur.
There are far too many different types to describe, but needless to say these events can often bring fortune for the player or just as easily bring disaster:
Weber the Trickster likes to mess with contestants, usually tricks he finds fun but you likely won’t
Risque the Bandit offers players a chance to steal something from an opponent, but very often his fingers are not quite fast enough to get the job done (although he’ll have a firm grip on your payment).
Robo-agent will offer players with the chance to take out one of their foes). Upon payment, he’ll transform into Robo-Sassin, and from that point it will be nail-biting suspense for your enemy as they hope to avoid encountering the obscenely overpowered automaton. Of course, very often Robo-Sassin is willing to consider taking double his original payment from his intended target, which will turn him back on his original client¦
The Beggar will ask you for money, simple as that. Pay him or don’t, there may be consequences either way¦
Kira the Merchant offers exceptional wares at hard to beat prices, but very often players will encounter her with empty pockets, which can only frustrate as she takes her rare wares elsewhere.
At the start of each week (and weeks are comprised of 7 rounds, in which each player has to have one turn), there is the possibility of random global events, which vary in scope and often can completely change the focus of the game:
The Coliseum, for example, may pull all players to its great arena for a little bit of player-versus-player action, all for the enjoyment of its rather hedonistic owner.
A Wabbit Explosion indicates to all contestants that there will be an inordinate number of Wabbits on the loose, something to consider when landing on an empty yellow space!
The Hairstyle contest allows players who’ve taken the time to collect and use rare or fancy hairstyles to put their glam to the test. Who will be voted the fairest of all?
The Epidemic will hit you where it hurts the most: your wallet! Your citizens are ill and need your help¦ Expect to pay a sizeable amount in aid based on the number and size of the towns you own.
The Abnormous Disaster can really set folks back, knocking all of the towns on a single, random continent down a level and robbing them of all of their currently accumulated taxes. All those investments you poured lovingly into your little hamlets? Oh my, misplaced, so sorry!
For more information on Dokapon Kingdom, please visit the official website.
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