You think you?re so tough, puny hero? Come say hello to my little friend ?Spidey??
Following the tutorial, Arachnos will transport you to the Rogue Isles, an island chain off the American coast. The Isles are a seedy place, truly a ?wretched hive of scum and villainy?: the streets are twisting and dark, often littered with trash and other troubling things. Buildings are run-down and dilapidated, with peeling billboards and signs advertising any number of dubious pleasures and services, all squatting miserably beneath neon-festooned skyscrapers emblazoned with the blood-red spider symbol of the Isles? masters.
The player ventures forth to do the bidding of their new Arachnos contact, running missions of mayhem, kidnapping, bank robbery, assassination and espionage. As the player advances, they make new contacts and are given more challenging tasks against increasingly powerful enemies. All the while, their sinister power grows.
Villain character classes are strange, twisted versions of City of Heroes? archetypes, cunningly designed to take maximum advantage of the game?s darker theme. Masterminds, for example, use their powers to raise small armies of undead zombies, deadly ninja assassins, mercenary commandos or robotic henchman. Stalkers have an inherent Stealth ability available at the time of character creation, which emphasizes a sneaky and devastating ?backstab? attack over the ability to honorably stand toe-to-toe with a foe. Brutes are less ?meat shield? than ?walking bomb?, with the inherent ability of Rage- the more a Brute attacks or takes damage, the greater their combat damage grows. Don?t make the Brutes angry? you wouldn?t like them when they?re angry (unless you?re playing one).
Players will use these nefarious archetypes in a completely new and villain-centric Player-vs-Environment storyline, or in knock-down, drag-out PvP action versus heroes and even other villains. The storyline is every bit as fun and engaging as the one that made City of Heroes such a compelling title. As in CoH, the ability for higher-level villains to sponsor lower-level ones remains intact, encouraging grouping and assuring that any player can see almost any zone or mission content at any time.
CoV Supervillain groups can now also build hidden lairs and bases, where they can plot the overthrow of the world in peace. Hero groups in CoH also get this ability, however hero players must purchase and register a copy of City of Villains to actually access them. Even better, if a supergroup (villain or hero) has one or more Items of Power in residence at their base, raids can be organized by opposing factions. Defending the Items of Power is quite desirable, as the supergroup that controls them gains powerful benefits such as extra health, defense or experience points so long as they remain safely installed inside that group?s base- lose them and the bonuses evaporate. Bases can also be fitted with a number of beneficial devices, such as medical bays, personal teleporters alongside a bevy of furniture, whiz-bang scientific apparatus, defensive batteries and other personal touches.
An Arachnos combat robot prowls the battle zone of Warburg?.