To all of you aspiring games writers out there who wish to the Japanese stars you could be at Tokyo Game Show, here is another thing to watch out for when your wishes finally come true and you find yourself at a TGS demo booth: almost EVERYTHING is in Japanese. This being the case, my impression of Gyakuten Kenji (aka, Perfect Prosecutor), a spin-off title to the Phoenix Wright series, was limited to where my two years of Japanese will take me, and I’m finding that isn’t very far.
Although the walk-about environment seems like a major change, it so far seems to just flesh out the areas that were in between the one- or two-panel environments from the past games and promote the idea that Edgeworth’s job is more about searching and investigating. I would be worried a bit if the game designers had switched to the walk-about setup for no reason, but for the purpose of this game, it makes sense. There are other minor differences in Perfect Prosecutor from the Ace Attorney series, but all these changes are basically aesthetic, and the game is still in touch with the series’ roots. There’s the same light-hearted overtone, yet slightly gritty feel of “there’s a murder case and, damn it, we’re going to get to the bottom of it.”