When the higher powers at MyGamer.com asked for a writer with 3D modeling experience to step up, I opened up the old trouble-trap and mentioned that I’d had some light modding experience, and played with a few 3D modeling applications on top of that.
Their eyes lit up, the hairs of their arms stood on end, and suddenly, I was nominated to review a new 3D modeling application from Caligari, called gameSpace (The bullies! How dare they interrupt my Battlefield 1942 ambush!). Thankfully, the more I played with gameSpace, it became less intimidating, and I found myself enjoying the pleasures and “cool factor” of 3D design.
I think it’s safe to assume most gamers have never laid their hands on a 3D modeling application. A lot of us have possibly tinkered with some sort of CAD system at one point, or even doodled around and made our friends’ faces look funny in Photoshop. Therefore, I can’t heartily recommend gameSpace to the majority of gamers. If you thought creating 3D text in Photoshop was rather detailed and on the tough side, you will have an extremely tough time, even with the fundamentals of gameSpace.
For those of you who have fairly vast knowledge of the three dimensions, have portraits of Newton and Einstein hanging in your bedroom, and dream up complicated equations as you sleep at night, gameSpace just may be too easy for you. I am NOT one of those people however, and I write this review from the perspective of a 3D rookie on how easy or hard it was for me to learn this massive application. Let me say this