Konami has recently issued a press release regarding some noteworthy features and story
elements of the company’s next sequel to its blockbuster survival horror franchise,
[i]Silent Hill[/i]. In development for the Xbox 360 and PS3, [i]Silent Hill V[/i] marks
the first appearance of the acclaimed series for Next Generation systems. The game
follows Alex Shepherd, a war veteran returning home from an overseas tour of duty. Alex
has taken compassionate leave following the news that his younger brother, Joshua, has
gone missing. Initial investigations lead Alex to the small, insular community of
Shepherd’s Glen, before he finds himself in the mist-shrouded and seemingly empty streets
of Silent Hill.
Maximising the use of the Playstation 3 and Xbox 360’s high definition capabilities,
[i]Silent Hill V[/i] draws the players into an incredibly realized world of shadowy
terror, while the unfolding story sheds new light on the inherent evil of the eponymous
town. Building upon the series’ trademark foundations of atmosphere, adventure and
storytelling, [i]Silent Hill V[/i] introduces players to a frightening new experience and
more control than ever over its central character.
When confronted by the perverse incarnations of evil that roam both Silent Hill and
Shepherd’s Glen, players can now access an enhanced combat system to execute a number of
offensive and defensive moves to counter the eclectic collection of nightmarish creatures
that dwell within the town. The series’ famed puzzles have also been enhanced, with
players using cues from the environment to unlock Silent Hill’s darkest secrets. And as
the claustrophobia and unsettling sense of horror develops, [i]Silent Hill V[/i] turns
the screw even further with the addition of an all-new soundtrack from famed composer
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