Earlier this week, several web sites reported that Silicon Knights had ditched the Unreal Engine 3 in favor of an in house engine for development of their sci-fi trilogy, Too Human. Too Human had a rather poor showing at E3, and the cause of this was rumored to be problems resulting in performance issues with the Unreal Engine. Apparently, the rumors were flat out wrong. Microsoft sent out the following statement from Denis Dyack, the president of Silicon Knights:
"Although we do not usually comment on speculation, rumors of Silicon Knights completely scrapping the Unreal Engine 3 on Too Human and massive delays for the Too Human product release are false," said Dyack. "Too Human is progressing very well and we expect that gamers will be extremely excited with Too Human when we next show it."
Too Human is currently expected to ship "when it's ready" according to Dyack, so stay tuned for more news on this upcoming release.
Patrick Welch (FoeHammer)