The fight against the data-hoarding machines of the MOTHERGUNSHIP fleet approaches. Enter into Joe Mirabello’s spiritual successor to Tower of Guns that mixes the FPS and bullet-hell genres in ways unique to his vision. As we near the release of MOTHERGUNSHIP, now scheduled for Summer 2018, we wanted to give you a quick and easy recap on what you might’ve missed in the last few months.
See that massive machine in the cover art? That’s the MOTHERGUNSHIP, and yeah, you’re supposed to fight it. Luckily, MOTHERGUNSHIP (the game) lets the player craft, create, and customize their very own gun monstrosities to fend off all the foes you’ll face along the way. The only boundary is making the barrel face forward. The rest is up to your creative will. Joe Mirabello wanted the process to be exploratory and “game breaking”. With different barrels, caps, and stock pieces, players customize the shape, output, and total energy consumption of the weapon. Want to make a 10-barreled flamethrower sniper that’s shaped like a box in your FOV? Yup, go for it. How about a gravity dipping grenade launcher that also has 3 shotgun barrel attachments? Totally! Oh yeah, you could also make something more manageable too.
New Fleet Ships:
The MOTHERGUNSHIP is the final big bad you’ll have to face, but in order to get to it, you’ll need to take down the fleet that protects the leader of them all. The foundry ships are responsible for the creation of all the legions of robots you’ll face along the way. Enter into the molten heart of these ships but keep in mind that the heat will be your friend and foe as you traverse the space.
Telecommunication is just as important to robots, and you’ll find where all the wires are kept in the vibrant heart of the neon ships. Watch your step and use the sonic waves set inside the ship to propel your body forward in this florescent environment.