Only months after the release of the first Swordcraft Story, Summon Night: Swordcraft Story 2 hits American GBAs. As with any sequel, players expect some things to improve and demand some things stay the same. Having loved the first SK, I leaned towards the latter and just wanted another story of craftknights and summoned monsters with a great battle system. I got all of that, but while not sweeping, the improvements this game makes to the series were just enough to make me fall in love all over again.
Once again, the player assumes the role of either a young male or female craftknight: Warrriors who use magical techniques to forge their own spectacular weapons. This time, the setting is a rural and aptly named Cliff Village. The village was built to watch over the resting place of an ancient and terrible summon monster. As you and your friend investigate the ruins that surround the village, you come across a man seeking to free the sealed beast. You try to stop him, but inexplicably, your friend turns against you and helps to break the seal. With the monster freed, but still weakened, you must find the Daemon Edge in order to seal the monster before he has the strength to ravage the world. Several themes and a few classic lines (“This hammer not only forges weapons…It can also forge a man!” ) are borrowed from the first game, but you won’t miss a thing if you haven’t played it.