"Our play test lasted for about an hour in all, and it gave us the opportunity to get a feel for how the Wii controller fits in to the game. One thing that's for sure is that the coordination required won't necessarily come easy, especially when you're combining looking and moving with zooming in, shooting, crouching, and reloading--all simultaneously using both hands with several kinds of motion.
That said, we certainly found that we paid more attention to what was going on than we would have had we been playing the game with a normal control pad, and the result was an absorbing experience that left us wanting to play more."
The above, from a GameSpot hands on preview of Red Steel, is why I'm buying a Wii over the other options. I want something more than just sitting in front of my TV, holding a little piece of plastic and circuitry.
I'm going to ignore most of what Spuds said about Miyamoto, cause frankly, I don't care if he's racist or not. He comes up with the best games I've ever played, and that's all that matters to me. I don't know the guy, never will. He could be a baby killer, and I'd still want to play the games he makes, because they're good. I would want him to be making them from prison, but I'd still want him to make them.
But Spuds, you're right about the Wii-mote not being a light gun, exactly. From what I can infer, the light gun was a camera, looking at the screen. If you pulled the trigger when the camera was focused on a duck, it registered as a kill. Simple as that.
The Wii-mote, which I ignorantly thought was SENDING information from the (poorly named) sensor bar, is actually receiving information from it. The sensor bar has 4 LEDs at either end of its 7.5 inch length. The sensor on the front of the Wii-mote sees those LEDs, and calculates it exact position in 3D space based on where those LEDs are in its picture. So, it's like a light gun in that the thing in your hand is doing the sensing, but it's better than a light gun because of the sensor bar, which enables the Wii-mote to know exactly where it is and what position it's in.
One thing that we may have thought was true about the Wii-mote and isn't, is the idea of the Wii-mote acting as a true pointer. In Duck Hunt, there was no aiming reticule, because the light gun actually needed to be pointing at the duck to shoot it. The Wii-mote is more like a 3D mouse, because it doesn't have anything to do with your TV (this made programming it much simpler, and makes it easier for you to bring it to your friends' houses on their different sized TVs without a lengthy setup once you get there). If you were to bring the Wii-mote up to eye level and tried to aim like a real gun, you nearly alway miss, because the reticule wouldn't be where the 'mote was pointing. Again, think of it as a 3D mouse instead of a laser pointer.
Oh, and 18 days. Holy crap!