have been playing violent games since the release of Mortal Kombat on the Sega Genesis console in 1993. Since then the majority of games I've played had a violent theme. Medal of Honor, Metal Gear Solid, and Socom: U.S. Navy Seals all have military themes. Then there are the Mafioso games like GTA and the Getaway, which sport extreme violence, language, and sexual content. And horror games, such as Resident Evil, BloodRayne, and The Thing, which contain more twisted and gore-filled images then any slasher flick.
According to people such as presidential hopeful Joe Lieberman I should be a ball boiling hatred that will explode at the drop of a hat. However, to this date I have not committed any abominable act of violence, and certainly none that reflects anything in video games. But I am just one example. One would be hard pressed to find a student at Whitmer High School (my local school) that hasn't played at least one of these games and as of yet it has not erupted in an orgy of gang warfare. In fact, the people who claim to be inspired by games to commit violent acts make up less then one percent of those who play video games.
People are not willing to accept that violent video games are the product of today's society. And that society's ills are rooted in larger problems then a small animated character shooting other animated characters with a machine gun. People are also unwilling to admit that, despite the influences their kids are subjected to, they are the ones that are responsible for their upbringing. And because these individuals do not accept this responsibility media, such as video games and their creators, are now scapegoats.
According to people such as presidential hopeful Joe Lieberman I should be a ball boiling hatred that will explode at the drop of a hat. However, to this date I have not committed any abominable act of violence, and certainly none that reflects anything in video games. But I am just one example. One would be hard pressed to find a student at Whitmer High School (my local school) that hasn't played at least one of these games and as of yet it has not erupted in an orgy of gang warfare. In fact, the people who claim to be inspired by games to commit violent acts make up less then one percent of those who play video games.
People are not willing to accept that violent video games are the product of today's society. And that society's ills are rooted in larger problems then a small animated character shooting other animated characters with a machine gun. People are also unwilling to admit that, despite the influences their kids are subjected to, they are the ones that are responsible for their upbringing. And because these individuals do not accept this responsibility media, such as video games and their creators, are now scapegoats.