Yeah, but from watching the videos, that's what it looks like they did.
Same with Red Steel. The sword motions are not 100% free-form.
Look, in prior Zelda games, (i.e. Wind Waker) you could affect the way Link would swing his sword by tilting the analog stick when you pushed the button. So, two inputs, one digital, one analog, determined how Link swung his sword.
Same with the new scheme. The gyroscopes sense motion rapid enough to be interpreted as a sword swing (digital signal), and the pointer sensor calculates the angle (analog signal), then the software decides that the angle of swing was closest to X or Y swing in the library.
No difference needed in the engine.
Same with Red Steel. The sword motions are not 100% free-form.
Look, in prior Zelda games, (i.e. Wind Waker) you could affect the way Link would swing his sword by tilting the analog stick when you pushed the button. So, two inputs, one digital, one analog, determined how Link swung his sword.
Same with the new scheme. The gyroscopes sense motion rapid enough to be interpreted as a sword swing (digital signal), and the pointer sensor calculates the angle (analog signal), then the software decides that the angle of swing was closest to X or Y swing in the library.
No difference needed in the engine.