Cheap crap in games!

Wow. Didn't realize a distaste for cheat codes or strategy guides made me into some kind of villian. If you like cheat codes or strategy guides go for it. I use them from time to time. I'm just saying that I personally find buying a game and right away throwing on these codes to make it impossible to lose or staring at a strategy guide more than the screen is less entertaining.

Anyways. That is just my opinion and I don't think less of someone who disagrees or anything like that. So...moving on.

Something I find cheap in games is when instead of making the enemy more skilled they are just given more advantages...for example they will "know" when you are doing something or just "know" where the object you are both racing to find is, etc.
 
The Single most annoying "cheap trick" to me is rubberband AI in racing games. That's whne the opponents go slower when you go slower (so you can catch up) and go faster when you go faster (so they can catch up). If I'm racing fast, I want to build up a lead. I don't want to race teh best race of my life until the last corner, where I run off the road and then lose because none of my good racing really mattered. So, so cheap.

As far as cheats, they're there for people to use them. I honestly think they should be made options instead of codes so people can more easily use them when they need to. They allow the player to customize the gaming experience to their tastes; while I rarely use them, I understand why people who like to use them do. It's just a different way to play the game.

I used to use thc 30 lives cheat in Contra all the time. I played it that way so much that I could eventually not use the cheat and end the game with at least 9 lives.
 
i see your point bc, but i actually like unlocking stuff in games. i think that difficulty modes should definitely be implemented...perhaps with more options besides just "easy, medium, hard" but maybe changing more variables. and the reason i say this is because of how many different levels of skill gamers have these days. some games are real turn-offs to people such as my wife who can't really get a good feel for FPS games like timesplitters 3, and to them it is too steep a learning curve, even on easy mode.

i, personally, wouldnt want cheats to be too readily available either, because i am more in the same boat with ronan in that i enjoy feeling like "i did it all by myself, dad" or whatever. not dissin any other school of thought on this matter and i'm also not past occasionally going to gamefaqs.com to see if there is a better way. i just really like to experience what the developer had in mind.

and bc, yes. the rubberbanding driving abilities REALLY sucks. amen.
 
Yeah, good call. Different options may be a good way of doing it.
 
BCampbell said:
The Single most annoying "cheap trick" to me is rubberband AI in racing games.

I agree with you on that one.
The only cheat I've wanted recently is for unlimited ammo in the Splinter Cell games on X-Box. Why does Ubisoft put in codes for Ghost Recon, but not Rainbow Six and Splinter Cell? I hated having to be so thrifty with my bullets when the series began. But now Fisher has more ways to take people out so I don't care as much.