i see your point bc, but i actually like unlocking stuff in games. i think that difficulty modes should definitely be implemented...perhaps with more options besides just "easy, medium, hard" but maybe changing more variables. and the reason i say this is because of how many different levels of skill gamers have these days. some games are real turn-offs to people such as my wife who can't really get a good feel for FPS games like timesplitters 3, and to them it is too steep a learning curve, even on easy mode.
i, personally, wouldnt want cheats to be too readily available either, because i am more in the same boat with ronan in that i enjoy feeling like "i did it all by myself, dad" or whatever. not dissin any other school of thought on this matter and i'm also not past occasionally going to gamefaqs.com to see if there is a better way. i just really like to experience what the developer had in mind.
and bc, yes. the rubberbanding driving abilities REALLY sucks. amen.