New here.

i can't remember. its one of those things i've heard and said so many times that i wouldnt have a clue. but it goes without saying that it wasnt me

kinda like one of those dadisms. my dad always said to us as kids "you guys are so funny... but looks arent everything!" which i'm sure he heard from someone else.
that's it. i'm making a new post about dad-isms!
 
ok make sure you jump on it's tentacles when it tries to slap you, then go pull on that thing thats dangling on it's face and let it go so it could slap itself.........sorry I was replaying through mario sunshine
 
i hate games that make you go back through a level over and over again till you find every little coin or whatever in order to see the "best" ending. such as the game you just mentioned. i beat it but i never got all the coins cause it got too annoying.

donkey kong for 64 was like that too, and now, despite my love for nintendo, i have pretty much decided to not buy games like those anymore. you can't make me!!! NOOOOOOOO.........

ok maybe.
 
thats what pisses me off about a whole mess of new rpg's, you have save this, you have to get said item, just for the damn good ending that blows
 
If it is doing side quests, I don't really mind that. At least you are involved with the story some way. I concur with the collecting coins type thing. That gets annoying.
 
That kind of collection aspect is appeal to some people. Check out my Finny the Fish review which should be up any day now for a game that focuses on collection. The thing with this is that the game itself has to be interesting, so the player has a reason to keep playing and collect everything. If you're just replaying a level for the billionth time to findthat last coin, that's kind of dumb, but if there's some additional challenge factor, it can be a good thing.

The Monster Rancher games really got me hooked on collection, but that's also because of the way you create the monsters, by putting discs in the console. So, I would go through huge CD collections and then try to breed out monsters I didn't have... it was fun.
 
what about us 2 hours a day gamers, we hate having to find every damn banana, and blue coconuts just to get the good ending. I just want to get through the game and enjoy myself at the same time, I don't want it to become a chore, if I wanted to do chores I turn of my ps2
 
Well, a good game will be designed so you can still finish it even if you don't want to explore every nook and cranny. To be honest, I don't know what makes one ending "better" than another, but consider someone who has put in the effort to really delve into the game and complete some really difficult goals to find everything there is to find. If there's a "good ending", that's their reward for their effort. They would be pretty pissed if they found out that you, only playing 2 hours a day (only? that's still a lot of gaming) got the same reward even though you didn't put in as much time and effort.

It would be kind of like working really hard at your job, putting in time on the nights and the weekends, and then being passed up on a promotion that goes to the guy who goes home at noon on friday and leaves to go golfing twice a week.
 
ya but remember that story jesus told about the workers in the fields...

a master hired some workers to work for the whole day and paid them X amount. he hired some more at noon and paid X to them too. and then when it was almost sun down the guy hired more workers and paid them the same amount that the people in the beginning had earned, and they were pissed.

uhm.. i'm not really going anywhere with this. but it is kind of similar =)

but ya, we like to be rewarded as gamers. i think what kurruption is saying though...is in games like donkey kong and mario sunshine, we may have put in 99% of all the effort...playing for TONS of our precious gaming time (especially those of us with jobs and families...its so hard to come by these days!) but we just can't find that last blue coin. and then we still only get the standard ending. its just the idea that we didnt get curbed up. thats a crappy feeling.

cause at work, if you're a minute late..you probably don't get curbed up. if you're speeding just a little bit and your number is up...you get a ticket anyway. gas prices include that extra 9/10ths of a penny...taxes get rounded up...the whole world is against us !!!!

so we just want game endings to tailor to us i think is what me and kurruption are saying =)
 
And boy do you have a convoluted way of making said points, Ghost. Keep at it. We don't want clean cut, to the point answers.

"We're all mad here."
 
I don't like games with endings anyway. An ending means that the creators were lazy and couldn't make a game that goes on forever. Designers should really go by some of the basic design rules, like the 0-1-infinity rule. That means that you either shouldn't allow something to happen (a value of 0), you should allow a sole exception (a value of 1), or you should place no limit on constraingt (an infinite value). So, if there's going to be an ending, there should either be one ending or an infinite number.

Maybe we just haven't found storage media of the appropriate size for this issue.
 
chrono trigger is a great example of what I'm trying to say, all endings different, not one better than the other, and all depend on what you did, not how many blue coins you found.

This is what I mean. If finding all of the blue coins gives mario some new outfit or whatever else, I can care less, but If you find all of the coins and your ending is mario kicking bowser in the crouch and beating him with a baseball bat repeatedly, like he caught him trying to break into his house, and my ending is mario saying "it's me mario, me going to kick you in the crouch" Screen fades to black and all you here is "woohoo"

Then I'm pissed off !!!

Damn Rare, they were the first to do it with dk country or dk 64, i forget wich one
 
fallout 1 had two endings, depending on a few factors in the game and a ballsy decision at the last minute in order to see the alternate ending.

but ya. i agree that it should be about your actions, or choices. not for coin collecting. then again i guess some people are all about being a really anal game player. those people should just have jobs cleaning my bathroom instead. collect ever dog hair from my carpet and you'll win an alternate pair of sunglasses to wear!
 
your ending would be the one where the sandwich you eat is soft and not crunchy. I traded my toaster for a microwave, and my ending was me eating tv dinners
 
Chrono Trigger: GREAT GAME. Insanely fun, solid story, cool attack animation, multiple technique system, variety of characters to choose from. Definitely up there in the top RPGs. A Final Fantasy fan site did the top 25 games by Square (maybe Enix as well, I don't really know the difference) and CT was third. I definitely enjoyed that experience. I haven't seen the multiple endings because I only played it all the way through once, but I read about the fact that there are many online. And I agree with you Kurruption, the different endings come from making certain decisions along the way, not a "blue coin dilemma." In the near future, we will have a political scandal called simply the "blue coin dilemma." You heard it here first.