Let's not forget the handy protection that is against sexual predators and the like, as well.The_Voice said:And unless you have their friend code, there is no chatting with them (thank goodness), cause I was sick of all the gamer chat I've ever seen in online gaming.
Hate to tell ya, but even if "most" of THIS country (or your country, I don't know where you live), 70+ percent of gamers now have a broadband connection. And I think it's safe to say that you've NEVER played a fighting game online.The_Voice said:Dude, I don't know about you, but considering most of the US is still on dial up (no joke) and considering the high speed internet I have (and most people have... unless they have fibre or some other really high speed interner) runs at 10 Mbps, meaning my Wifi is NOT the bottleneck (and that 10Mbps is on a GOOD day, and my wifi is 56 Mpbs ANYWHERE in my house), I wouldn't worry about lag.
Less information? I don't think so. And even so, you NEED TO HAVE EXACT TIMING. Even if you only have a 25 ms lag (which is not bad at all), that's more than enough to completely rape your score, throw off your timing and simply wreck a game. Seriously, lag makes games unplayable.Mario Kart DS doesn't even lag online, so how can a game like DDR, which sends a LOT LESS information lag that much. Besides, the game itself will run and be stored on a local system and then synced afterwards. Heck DDR is one of the least concerns for internet as all it is is sending data back and forth with little to no realtime interaction between clients.
Friend codes are so mindlessly flawed they teeter on stupidity. Granted, it's a modestly effective system for a handheld, sometimes. But this is a console. The Xbox 360's XBox Live which lets everyone stay connected, communicate with their friends between games and allows them to invite them to a game, regardless of what they're playing is the most effective system around. Like I said, isolating each game is just stupid. The PS2 online setup sucked. And the Wii's is worse.As for the friend code thing: not ALL games require a friend code. Only if you want to remember certain people do you need it. I play Tetris DS online, and not once have I played against someone I have the friend code to. Same with Mario Kart (except that one time with Basil). It's like with X-box live, you can play with ANYONE, but you can have people on a short list of friends. And unless you have their friend code, there is no chatting with them (thank goodness), cause I was sick of all the gamer chat I've ever seen in online gaming.
spudlyff8fan said:Hate to tell ya, but even if "most" of THIS country (or your country, I don't know where you live), 70+ percent of gamers now have a broadband connection. And I think it's safe to say that you've NEVER played a fighting game online.
spudlyff8fan said:Less information? I don't think so. And even so, you NEED TO HAVE EXACT TIMING. Even if you only have a 25 ms lag (which is not bad at all), that's more than enough to completely rape your score, throw off your timing and simply wreck a game. Seriously, lag makes games unplayable.
spudlyff8fan said:Friend codes are so mindlessly flawed they teeter on stupidity. Granted, it's a modestly effective system for a handheld, sometimes. But this is a console. The Xbox 360's XBox Live which lets everyone stay connected, communicate with their friends between games and allows them to invite them to a game, regardless of what they're playing is the most effective system around. Like I said, isolating each game is just stupid. The PS2 online setup sucked. And the Wii's is worse.
spudlyff8fan said:And that's the thing, Basil. Nintendo claims again and again that they aren't a kid's console, but all they ever do is try to make their consoles kid-friendly. It's stupid. And really, when was the last time you heard of pedophiles trying to abduct children using Xbox Live? All this is is more poor decisions by Nintendo, plain and simple.
The_Voice said:I have played a fighting game online... the lag was horrendous, even in a wired connection. It was Capcom vs SNK: Chaos I believe. And we HAVE broadband here in Canada. And it's MUCH slower than the speed I get through my Wifi. I notice no difference in speed on my wired line than my Wifi.
Nintendo isn't going to suddenly convert a noteworthy number of people who don't play games to playing games. It just isn't gonna happen.Plus, despite the "gamer" percentage for broadband, the majority of Amaerican's STILL use dial up. Gamer or not gamer. And the Wii is geared towards gamers and non-gamers alike.
DUDE! The exact time is LOCAL in a game like DDR. You have exact timing LOCALLY. Then it syncs it up remotely AFTER you score locally. In DDR you aren't directly interacting with remote users or a remote server. You aren't trying to hit your pad, and then send the information out into the ether and then having THAT server or remote user check if you were right on. That would be poor software design, especially for a game like DDR. You sync it LOCALLY for that situation, and if you get it, you sync that up with the REMOTE user/server. The lag between those steps locally should not be observable.
See above sarcasm.I can see you haven't done any professional real-time software dev. Get back to me on this when you have.
Ok. You're wrong.For a fighting game, that's different. You need to sync up almost perfectly with a remote user. A peer-2-peer connection with live data streaming would be necessary. That I agree with, but I think that if a dual core machine can support up to 150 simultaneous 2-way media streaming sessions with little or no perceivable lag, I think 1 to 1 or even 8 to 8 data connections would be fine on specialized gaming hardware... provided the devlopers didn't screw it up their software design.
Because Nintendo already said that it's going to lack XBox Live's between-game connections. You made this thread and you didn't know that?And why would it HAVE to isolate the games? The DS is a much more specialized system, so this makes sense (not a lot of room to add the extra live-like software and capabilities). On the Wii, it wouldn't make sense to handle it this way. If they do, then granted, I agree with you on this point. I think a friend code per CONSOLE would be a better idea.
*sigh* what's wrong with a console that's adult friendly AND kid friendly? They aren't making a kids console, but they're making a super ACCESSIBLE console... to anyone! Imagine, a person's first online gaming experience is, "hey n00b. you eat donkey balls for breakfast" or something along those lines. Not very accessible, now is it?
spudlyff8fan said:Oh? You've been DDRing on Xbox Live? My mistake, then.
spudlyff8fan said:See above sarcasm.
spudlyff8fan said:Ok. You're wrong.
spudlyff8fan said:Because Nintendo already said that it's going to lack XBox Live's between-game connections. You made this thread and you didn't know that?
spudlyff8fan said:Because they're consistently sacrificing the features that make the Xbox/360 and PS2/3 more appealing to people old enough to earn the money to buy the console. And they're sacrificing the utility of the finer points of the other consoles because something MIGHT be used against kids. And really, what kids games are online-accessible? If a kid is allowed to go onto Halo 2 on XBL, and gets cussed out then that's the parents fault for letting their kid play Halo 2.
The_Voice said:Then as far as I'm concerned either Xbox live or the DDR development team is flawed. The implementation is just plain BAD.
It's easy enough to Google any of the big words you like to condescend to me with. I just find it funny that you would try and play that card when you're insulting XBL when you haven't even played it! While also saying that something is better.Once I've seen some credentials as to your software dev experience.
Oh, I guess you're right. I mean, you must know. Yeah, I can't believe that all the R&D people who work for Microsoft, Capcom, SNK, Sega, Majesco and Activision didn't think of it first. But yeah...they probably did. No offense, but I doubt that you've just single-handedly outsmarted the entire gaming industry from the past 3 years.See above comment. Until then, you don't know what you're talking about. just because you've experience badly designed online engines, doesn't mean that a WELL DESIGNED system can't be implemented with the requirements I've mentioned.
Then why can't the parents just say "no online mode?"Yes, but should they get cussed out well playing Mario Tennis? Or Mario ANYTHING? I think not. Forget just kids, i'm tlaking ANY age for people who get cussed out. I don't know about you, but at age 24, I'd STILL not like to hear some foul mouthed kid who's got no sense of what's right and wrong.
And I'd like to apologize to anyone reading this for this flame war occurring.
spudlyff8fan said:It's easy enough to Google any of the big words you like to condescend to me with. I just find it funny that you would try and play that card when you're insulting XBL when you haven't even played it! While also saying that something is better.
spudlyff8fan said:Oh, I guess you're right. I mean, you must know. Yeah, I can't believe that all the R&D people who work for Microsoft, Capcom, SNK, Sega, Majesco and Activision didn't think of it first. But yeah...they probably did. No offense, but I doubt that you've just single-handedly outsmarted the entire gaming industry from the past 3 years.
spudlyff8fan said:Then why can't the parents just say "no online mode?"
So...you've just never played any of the games we're talking about, then? That's not much better.The_Voice said:If those are "big words" then that's sad. I've played on XBL. One of my roommates had an Xbox with Xbox live and my work place has both an Xbox and Xbox 360. If the DDR experience is an issue with lag, then there is a flaw with Microsoft and/or software developers.
I'm almost guaranteeing that. Because if you think I shouldn't be saying that, then lemme say...So, you're assuming I don't or haven't worked for any of the above mentioned companies, or companies of equal / greater reputation? That's a sad assumption then. If you've met / talked with some of the software developers at these companies, ESPECIALLY the gaming companies, you'd realize that they don't have a streamlined engineering process. They say so themselves. They tend to hack out something as quickly as possible, with little to no QA. With Xbox live this effect is compounded as they can just release a patch at a later date if something goes wrong after release. (I think the ability to patch is good, but I think the gaming industry's abuse of it is bad.)
Good point. Just like how Nintendo is putting out a sucktastic one for the Wii? Thread over.And I bring up one key example: EA online. Just because a company has a name, doesn't mean they can develop a good online system.