I've noticed a trend in the reviews/previews lately and I thought I might go ahead and offer my two cents worth. Recently, I've noticed that we are using the term 'gameplay" as a generic term. As a result, it's losing its rhetorical strength. Perhaps when we discuss gameplay in our reviews/previews, we try to be more specific: instead of writing "the gameplay is strong" (vague), discuss a specific part of the "gameplay." "The combat is....." The stealth mode is....." " The narrative is....," to name a few examples. It seems that 'gameplay' is being used more and more often in place of specific details about the game. Examples, details, descriptions are what help to create dynamic prose. Without these, "gameplay" is an empty word.
Maybe we can also work on not using the word so often per article. We can consciously force ourselves to "describe" the gameplay rather than "tell" our readers that its "good."
What do you think?
Sal
Maybe we can also work on not using the word so often per article. We can consciously force ourselves to "describe" the gameplay rather than "tell" our readers that its "good."
What do you think?
Sal