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Sims 2
Sims 2
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From: Electronic Arts
Category: Video Games

List Price: $19.99
Buy New: $15.49
You Save: $4.50 (23%)
Buy New/Used from $10.00

Avg. Customer Rating: 3.0 out of 5 stars(18 reviews)
Sales Rank: 7066

Platform: Game Boy Advance
ESRB: Everyone 10+
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Shipping Weight (lbs): 0.5
Dimensions (in): 5.4 x 4.6 x 0.6

MPN: 100730
Model: 14633151305
UPC: 014633151305
EAN: 0014633151305
ASIN: B000ANYFW6

Release Date: September 8, 2006
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 18
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3 out of 5 stars it's decent   May 13, 2007
i have all the sims game for gba but this one is just decent


3 out of 5 stars A Fake   May 13, 2007
This game isn't as appealing as the pc version. I don't get it.


2 out of 5 stars bottom of the barrell   November 12, 2006
  6 out of 6 found this review helpful

somebody sneezed over at EA and this is what came out. i adored Bustin' Out and the Urbz immensely, enough that every 4-6 months i pick them up and play them again. i've had this game for a little over a year now and i'm not even sure of where it is...

here, we'll start with the pros:
-it's a Sims game

now on to the cons:
-horrific story line
-tasks are too easy to figure out and extremely predictable
-hard to read/manage Sims character (meters, wants, desires, needs, personality, relationships, etc...)
-despite what other reviews might say, graphics are not that great
-not much opportunity to decorate the house, or items to decorate with
-overall premise of interaction with other sims characters a failure, they tried too hard to change it from past games, but there was nothing wrong with the way they interacted before, if it ain't broke guys...
-can't even complete all the levels of the game w/o having a gameboy link, or whatever that is, one gameboy is all i've got, one gameboy is all i need...

this is definitey a result of EA trying to put a game out too quickly and not taking enough time to develop it. seemed to be a grab at making a quick buck...unfortunately i fell for it! shame on you EA!



1 out of 5 stars there is no point in this game!!   October 19, 2006
  4 out of 6 found this review helpful

i love the sims for gba.. or the other ones at least... you can skip episodes and it just doesn't make any sence.. get the urbz or bustin out cause this stinks....


4 out of 5 stars "To my counting down to destruction!!! Five...Four...Two...Three..."---Emperor Xizzle   August 18, 2006
  14 out of 15 found this review helpful

I finished "Sims Bustin' Out" (twice) and couldn't wait to try "Sims 2." In many ways this game is a lot different. Some elements are still there, including a few familiar characters like Dusty Hogg, Misty Waters and Giuseppi Mezzoalto and picking up stuff off the ground for recycling, but a lot has changed.

The point of this game is that you are hired by Daddy Bigbucks (remember him?) to star in a reality show called Strangetown. Actually, your character and a band of aliens are the only ones who know about the reality program. All the other characters are living their normal lives running organized crime, operating a nuclear power plant, etc. Ratings is your goal. Basically, you have to keep the four Goths watching your show happy by: completing the mission, running an errand, discovering and carrying out the hidden want, and succeeding in five conversations that fulfill your character's aspiration (friendly, intimidating, or romantic). There are 10 episodes of varying difficulty ratings (actually, the ones with higher ratings seem easier to me) and an 11th episode that requires a second game boy. Here is how this game compares to "Sims Bustin' Out" with pros and cons so, even if you haven't played the first game, this review will be useful.

PROS:
1. Awesome graphics!! Aluminum cans actually LOOK like aluminum cans instead of D-batteries. Your character is better looking too. Only in the facial expressions of the other characters and the extras you can buy for your place do I prefer Bustin' Out.
2. Time is not a factor in this game. Places like the saloon, pawn shop, recycling center are opened 24/7. The only limitations are that some of the side games cannot be played between 11:pm to 1:am for some reason. That is not much of an inconvenience. Also, characters stay put. Many times in "Bustin' Out," I'd need to find someone to carry out an errand and call him, he'd say where he was at, I'd rush to meet him and, as soon as I got there, he was already gone. I'd call him again and he'd not answer or be on the other side of town! Not a problem here.
3. A walkthrough is not needed. Once you figure this game out, you will not need to keep referring to a walkthrough because each episode is self explanatory. The missions are easy to follow and, as far as the other stuff, just talk to everyone you see. The errand is easy to find as it will prompt you to "Ask for errand." The hidden want might take a little thought, but that's the fun of the game.
4. Increasing your skill levels is a breeze (kind of). It doesn't take 10 minutes in a library like in "Bustin' Out," it just takes a lot of Simoleons. You buy a book and select it and you increase your level instantly. Actually, you do not need to increase your skill levels to complete the episodes. It is not really necessary unless you want to make a killing in the side games (especially "Bigfoot Loves Chickens"). To reach the highest levels in the easiest games ("Bigfoot"--if you keep playing, quitting, and replaying and not save until you win, "Kheelhaulin' Cards," and "Chop Shop") you need Intellect 4, Strength 5, Personality 4, Mechanical 3.
5. Side games are fun! They might get a little tedious because you play all five games from the first episode on. Games aren't added as you progress like in "Bustin' Out," but I still enjoy playing them, especially the card game and "Chop Shop." The hardest one to reach the top level is "Cattle Cleanup." It is similar to the lawn mowing game in "Bustin' Out" but the 10 canister goal is very difficult to achieve. I only reached level 3. The commercials (one per episode, usually the car one) are kind of annoying, though. The King Chug Chug commercial is tiring and very difficult to reach the goal for the next level. The car commercial is kind of fun once you get the hang of it but, if you crash all the time, it can be very frustrating.
6. Emperor Xizzle! This guy is the funniest character! He is an alien who flies around and speaks in strange, mixed-up sentences. When his nephew Burple interprets for him in the episode "Brand New Scent" (my favorite) it is hilarious!
7. There are two ways to end the series finale.

CONS:
1. There is no way to monitor your needs. You have to eat, drink, sleep, etc., like in "Bustin' Out" but there are no individual meters for each need. There is also no way to prevent a need from arising. If you decide to take a nap to speed up the time, as soon as you get up you might find you need sleep. You have plenty of time to rush to wherever you need to go to fulfill a need but it is frustrating that you can't take care of everything beforehand before you leave on your mission.
2. Conversations are odd and impersonal. Instead of choosing sentences to say, you try different moves (i.e. chat, entertain, brag, etc.) and see if you get a reaction. If you get the diamond meter to max out, you get a level (up to three) with that character based on the aspiration your using. If you are rejected too many times, you pass out. Sometimes you can find things that work best with certain characters, sometimes the reactions seem to be random. It can be very frustrating, especially if your character is romantic. There are only certain members of the opposite sex you can have romantic conversations with and it is very difficult to get points. It's best to save right before the conversation and keep reloading until you get the point.
3. You can make tons of Simoleons but there is nothing to really buy aside from food and drinks and occasional errands. The stuff you can buy is uninteresting and boring. Only the house makeovers you buy with ratings points (friendly, intimidating and romantic themes) is worth it. The graphics for the extras are lousy which is puzzling considering how excellent the graphics are throughout the game. All you really need to buy is a shower and (for convenience) a bed, fridge, and maybe a stove to save money but, if you play all the games everyday, money will not be an object. The scooter you can get for ratings points is a total waste. Unlike in "Bustin' Out" where the scooter was essential for getting around quickly, here it is slow and bulky. Running is much quicker and you have more control.
4. Although the graphics are great, Strangetown is a rather ugly place. As opposed to "Bustin' Out," it is very industrial to the point of being a trash heap. Some places like the Dance Club (which looks like a hideout for a militia) seem pointless. Even the zoo looks strange (hence the name, I guess).

Despite these cons, I really enjoyed this game, in some ways more so than "Bustin' Out." I was genuinely bummed after I finished the final episode for the third time (I finished the game for three characters to try each aspiration). I will soon be getting Urbz and any other Sims game that comes out for Game Boy Advance!


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