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Enchanted Arms With Comic
Enchanted Arms With Comic
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From: UBI Soft
Category: Video Games

List Price: $29.99
Buy New: $13.95
You Save: $16.04 (53%)
Buy New/Used from $12.95

Avg. Customer Rating: 3.0 out of 5 stars(15 reviews)
Sales Rank: 8282

Platform: Xbox 360
ESRB: Rating Pending
Media: Video Game
Edition: With Comic
Autographed: No
Memorabilia: No
Shipping Weight (lbs): 2
Dimensions (in): 7.7 x 5.4 x 0.9

MPN: 59314
UPC: 008888593140
EAN: 0008888593140
ASIN: B000HGMH12

Release Date: August 29, 2006
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 15
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5 out of 5 stars Amazing and Underrated   December 23, 2007
  2 out of 2 found this review helpful

This game has, in my opinion, received unfair negative reviews very heavily. Personally, it's my favorite game I played in all of 2006.

First of all, it has amazing character development. Atsuma, the main character, starts off as a slacker in a college for Enchanters. He appears to be the only one in the school who enchants with his fists, easily earning the title of "stupid muscle". He jokes a lot, isn't serious and seems pretty dumb. But then, after losing his friends and then continuously trying to find and save them, and failing, he grows depressed. He's no longer at all the Atsuma from the beginning of the game. He's dark and moody, even getting close to calling it quits at times. At the end of the game, he's a perfectly-done balance of both, still joking and being silly, yet having an aura of maturity about himself. It's probably one of the best character developments I've ever seen in any game I've played - ever.

Secondly, the combat system is fun. It's not overly complicated or difficult to catch on. You are on a grid, split in two halves, one for your enemies that you cannot walk on and vice versa. It can sometimes be annoying if enemies walk too far back and you have to use mana-intensive long range attacks that don't do as much damage as a point-blank range thing, or if your allies can't move around fast enough on the grid, or stand in the way - it's not perfect by any means, but I rarely had an annoyance with the layout of the battle system. There's more to it, too! You can hold down a button and fast-forward through turns, so that you get through fights faster. You can even set the turn to Auto, so the computer chooses your attacks for the turn. That, combined with the fast-forwarding, makes most of the random battles smooth sailing and not as annoying as most other games. In addition to this, your party's health and mana is automatically restored after every battle, if they have any Vitality points. Each character has their own set maximum VP and the longer a battles goes on, the more vitality they lose. If they reach 0, they will always start every battle with 1 HP and 1 mana, until you reach a heal station. This, however, is of little importance, due to the fact you can carry a ton of allies in a pouch, so to speak, and just change your battle party with characters who still have VP. Lastly, all characters in your battle party AND in your "pouch" will get battle experience, thusly gaining levels and never becoming obsolete and useless due to being too weak (however, they get no SP, which is basically stuff you can increase stats, such as damage, health and maximum mana after each battle). Experience is even given if the character died in battle. Very few RPGs, if any at all, reward experience with such a relaxed attitude.

The storyline definitely kept me interested. People can say what they want, but I find a guy who has an arm that has a personal will of its' own and shoots huge fireballs and sucks the energy out of things pretty neat. The presentation of the story doesn't seem quite very good without getting into spoilers. Your main character's friends disappear and an ancient golem is awakened from underneath your enchanter's school. The world is in peril, you must save it. But it's so much deeper than this, there's sub plots, there's details about Atsuma that involve him in great depth with the moral and meaning and the whole freaking point of the story. The whole "saving the world" plot is also only secondary, it's not Atsuma's main goal or motivation. His main goal is saving his friends, the world is second to that. In fact, at the end of the game, the player must make a choice for Atsuma: kill his best friend and guarantee the world's safety, or attempt to save him, but in exchange endanger the entire planet? The game actually has two different endings, based on that choice.

The graphics don't even need very much mentioning, it's absolutely beautiful.

I only have two very small complaints about this game. First, they overuse their main battle music, which is this very dramatic theme. It's used for most of the battles, in most of the game. Many of the main boss fights, however, use their own themes, it's just for the random battles for the most part.

Then, we have the just mentioned random battles. In almost every RPG ever made, they suffer from random battles. Yes, suffer. It's annoying to start taking a walk to the next main storyline quest area, but then you run into twenty thousand random fights along the way. It's not just Enchanted Arms, it's everyone! The closest things I saw to fixing this is Shadow Madness and Final Fantasy 10. In FF10, you got an equip that disabled random battles, but you didn't get it until very late game. In Shadow Madness, the game difficulty actually didn't control anything other than the number of random battles happening, on top of you could press R2 and L2 to "duck" and have a very high chance to avoid the encounter. I really wish RPGs as a whole just had an option in a menu for the player to, at his whim, turn random fights on and off. That'd fix so much.

None of those complaints ruin the game, however.

This game, my friends, isn't perfect. But, it's pretty damn close. It will go down in history as an amazing game that Noone played and everyone else played Blue Dragon.



2 out of 5 stars so so   September 2, 2007
  0 out of 2 found this review helpful

The first couple hours of this game will annoy you to the core as the story isn't special and one of the main characters is annoyingly gay. Its not that he is gay that is annoying, but the voice, the conversation, and the actions are all beyond the most flamming person you've ever met. He also has a love obsession with one of the other main characters who is not gay. Luckily the character seems to die off after and hour or two. If I didn't know this ahead of time, I woulda quit. After that the story line is decent but nothing special and kinda corny at times. Battle system is a bit different then other rpgs, but I don't think in a good way, but still it's different. This is a little bit of a spoiler but at the end of the game it turns out the gay guy didn't die, and they bring him back for the last 1/2 hr of play and final scenes of the game. This to me completly ruined it because the way they bring him back is horrible. Also horrible is in the final scenes the have the straight love interest of the gay guy held down to be kissed by the gay guy... :sigh:

Bottom line, this game isn't on final fantasy's level but for $20 it is worth it if you like rpgs and can deal the horrible beging of the game (and ending). There is plenty of game time, which makes it worth your buck. Enjoy it in the middle while you can though. If you're only so so with rpgs, give it a pass.



2 out of 5 stars A Pretty Big Disappointment   March 13, 2007
  3 out of 13 found this review helpful

This game seemed like it would be fun, but it is full of extremely boring dialog presented in a boring manner. Call me politically incorrect, but there is a very annoying flaming transvestite character in the game that can't say a single sentence without making it a homosexual one. For example, he mentions how his love for another character is an ingredient in everything that he bakes. And after playing the game for a few hours and listening to his constant mushy remarks made with a horrid lisp, I had to shut the game off and I will be selling my copy to a poor unsuspecting soul who thinks that this game might be as fun as Final Fantasy games. Being a heterosexual, excessive homosexual content just doesn't entertain me the way that it might entertain someone else.


2 out of 5 stars BOO!   February 8, 2007
  2 out of 7 found this review helpful

Ok, i want to start by saying two things: a) I love RPGs and b) it does not take much to please me... heres the problem though... this game had a lot of potential and i tried and tried to get into it but in the end i just had to quit telling myself it would get better.
Pros: 1.seemingly good story line.
2. Some of the graphics are good. (note the word some...)
Problems:
1. conversations between characters is horrible. the characters talk in a wierd split screen design. it is like the designers were too lazy to program movements. (hard to explain. you would have to see it...)
2. gameplay is done on a difficult grid system. most players can only attack pieces of the grid making the whole thing long and drawn out. they were trying to do something original and it turned out horribly.
3. too repetitive. this game uses the "shatter away" enemy fighting system that FFX used which was fine. but in this game the enemies come at you again and again and again... and they are always the same enemies. you get to a point where you start to dread running down a hall because you know it will take 1/2 an hour. on top of that, if you run from a battle your parties health/stats go down and so by the time you get to a boss at the end of the hall you are pretty much exausted.
4. the story line... i think it is good but you end up doing all these side missions that are filler to make the game drag out longer and it gets to be painfully old. the cut scenes that move the story along TAKE FOREVER to get to. its like reading a good book and having to play 50 obnoxious minigames in between pages. they knew they were lacking and that is how they fixed it.
ENDING NOTE: I PUT ABOUT 20-30 HOURS INTO THIS GAME AND FINALLY GAVE UP. I TRIED AND TRIED TO CONVINCE MYSELF THAT JUST AROUND THE NEXT CORNER THIS WAS GOING TO BE A GREAT GAME. THAT CORNER NEVER CAME, AND I AM NOW A LITTLE DEPRESSED THAT I DONT KNOW HOW THE STORY ENDS AND THAT I CANT SEE ALL THE CUT SCENES THAT COULD/WOULD HAVE MADE THIS GAME WORTH IT. I WANTED THIS TO BE SO GOOD AND I WAS BEYOND DISAPPOINTED.
IF YOU WANT A GOOD GAME, OBLIVION WAS A BLAST. MASSIVE, SEEMINGLY ENDLESS. IF YOU HAVE PLAYED THAT, MAYBE FFXI BUT IS HAS A MONTHLY FEE. IF YOU HAVE NEVER PLAYED AN MMORPG THOUGH, IT MAKES FOR AN INTERESTING EXPERIENCE. I JUST STARTED IT AND IT IS THE FIRST GAME I HAVE EVER PLAYED LIKE IT (MMORPG). SOMETHING ABOUT PLAYING WITH OTHER PEOPLE IN REAL LIFE, TALKING TO THEM, ETC. IS REALLY COOL.
HOPE THIS HELPED! STAY AWAY FROM THIS GAME!



1 out of 5 stars One of the worst RPG's ever   February 3, 2007
  12 out of 29 found this review helpful

Before I even begin my review, let me just say that I've been playing RPG's since 1984, when they were played in text form only. I've played everything from Zork to Bard's Tale to Diablo 2 LOD to Oblivion (all of which are great games)
Then I attempted to play Enchanted Arms. I knew within the first 5 minutes that I was not going to like this game. One of the main characters uses a saxaphone as his weapon, "blasting" enemies with song notes. The combat system is confusing and unfun. It's as if the people who created this game had never played an RPG before, because it doesn't seem to borrow any of the good attributes of the many great RPG's which have gone before it.

The fact that this game comes out on the very advanced XBox 360 system makes it expensive, but believe me when I say that you will quickly regret dropping $50.00 on it. Rent it if you must, but I like RPG's as much or more than just about anybody, and I could barely stand to play it for ten minutes.


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