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| Trace Memory | 
enlarge | From: Nintendo Category: Video Games
List Price: $19.99 Buy New: $15.65 You Save: $4.34 (22%)
Buy New/Used from $11.90
Avg. Customer Rating:   (58 reviews) Sales Rank: 4130
Platform: Nintendo Ds ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Shipping Weight (lbs): 0.6 Dimensions (in): 5.4 x 4.6 x 0.8
MPN: 100730 Model: 45496735777 UPC: 045496735777 EAN: 0045496735777 ASIN: B0009G1A2W
Release Date: September 8, 2006 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
  Excellent use of DS features, take it or leave it for everything else March 4, 2007 For those who found enjoyment with the recent release of the excellent Hotel Dusk: Room 215, this older title should be checked out just to see how far Nintendo's dual screened system has come in a relatively short time in delivering original and innovative adventure games. Trace Memory is from the same crew who would create Hotel Dusk, and was one of the first games to make real and excellent use out of the various features of the DS. On a mysterious island, you play as young Ashley, who is trying to uncover lots of secrets, including some buried in her past. As the story unfolds, Ashley meets a ghostly cohort that has a few secrets as well; all lying within the confines of a sprawling mansion on the island. The puzzle elements of Trace Memory is what make it so interesting to get into; whether it's using the stylus and touchscreen to move objects to the microphone to help solve secrets. The game is presented in gorgeous animated 2-D elements that help advance the story, as well as typical 3-D elements for exploration. What really stops Trace Memory from being something really special is that the game is incredibly short to get through. Despite an excellent and engaging story, as well as intriguing and challenging puzzles (along with some puzzles that are the opposite of that), Trace Memory winds up being shorter than one could imagine. Not to mention that once you do get through it, there's not really much reason to go back. There are some unclockable easter eggs as well, but that's it. All in all, Trace Memory isn't bad at all and is an interesting game while it lasts, but it can be safe to say that this game was and is a taste of things to come for Nintendo's innovative system. If you never played it but enjoyed Hotel Dusk, Trace Memory is worth a look regardless.
  Only one problem... February 27, 2007 OK, so my friend got this game for Christmas and she finished it in a little over a day. She said it was one of the better games she had ever played. So when I went over to her house, I played it too. I loved the game, loved the plot, and loved the puzzles. Yes, some were annoying because of something not working quite right, one in particular, but overall they were very good. I did not have a problem with cliched stuff in the story. In fact, that may have been why I liked it so much. The only problem is that it was too short. It really did only take a few hours to finish. This wasn't a big problem for me, because unlike most of my games, I finished it early because it really was short, and not because I was starring at a walkthrough the whole time. All in all, this game was exceptionally good and I found it worthwhile enough that I would like to buy it for myself.
  Interesting and Fun February 23, 2007 I just finished Trace Memory. The story line is interesting and the gameplay and clue solving was fun. It was fairly easy, but I think the point wasn't to be hard, but to provide and interesting story. There were times that it was a bit "wordy" and gave you info that you didn't really need to advance the plot, but for the most part it was interesting to read the story. I think it's worth the money (would be even better if it were longer) and that if you like reading a story and playing along you'll enjoy this game.
  A step in the right adventure direction February 22, 2007 I am a big fan of adventure games, specifically point-and-click ones. I decided to try this game and it had all of the elements of a good adventure game but no cohesiveness. Figuring out puzzles weren't logical and running to pick up an item to stick it in another room seemed ridiculous. It was hard at some points to understand what to do. I liked the ingenuity of using the DS's dual screen though for some of the puzzles. Overall, I am looking forward to seeing if Hotel Dusk is more of a refinement on what Trace Memory has done.
  Not worth it. January 28, 2007 3 out of 7 found this review helpful
I really wanted to like this game. It looks gorgeous and the plotline intrigued me right from the start. Where did it go wrong? Was it the fact that the puzzles were so obvious that they functioned as merely timekillers? Was it the fact that most of the touchpad interaction seemed tagged-on and ultimately useless? Was it that the plot turned out to be predictable and cliched? Was it that the game was so linear that I couldn't have gotten lost if i tried?
Maybe it was all of the above.
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