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| Lunar: Dragon Song | 
enlarge | From: UBI Soft Category: Video Games
List Price: $19.99 Buy New: $2.99 You Save: $17.00 (85%)
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Avg. Customer Rating:   (28 reviews) Sales Rank: 6693
Platform: Nintendo Ds ESRB: Everyone 10+ Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Shipping Weight (lbs): 1 Dimensions (in): 0.1 x 0.1 x 0
MPN: 16038 Model: 8888160380 UPC: 008888160380 EAN: 0008888160380 ASIN: B0009F3QSE
Release Date: September 8, 2006 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
| Showing reviews 26-28 of 28 | | « PREV | | |
  once again you're wrong October 14, 2005 0 out of 11 found this review helpful
S Button, the game that came out on the saturn in 96' was lunar silver star saga. It was then later released on psx. Lunar Dragon Song IS a new game not a remake wanker
  A Slap in the Face to All the Loyal Lunar Fans October 14, 2005 20 out of 23 found this review helpful
I'm a big fan of Lunar. I loved Lunar Silver Star Story Complete, and I loved Eternal Blue. Hey, I even picked up Lunar Legend on the GBA, but this game--the first original Lunar game to come out in ten years--severely disappoints me by missing what makes Lunar so enticing in the first place. This to me does not feel like a Lunar game, but rather an RPG trying to be Lunar.
Anyone who has played Lunar knows that Althena created the world of Lunar. In Dragon Song there are two races: The humans and Beastmen. Humans are trained more in the arts of healing, while most beastmen are warriors. There's a powerstruggle between the two, one group thinks they're better than the others. But when the Vile Tribe threatens the world, the two races are able to put their differences aside and work together to stop them.
Gameplay in Lunar is simple, but it has changed. For one, all dialogue actions take place on the touch screen. The problem being that nothing happens on the top screen. You wouldn't think this to be a big problem, but when you're used to playing RPGs on the console, you're not used to having to look at a bottom scream for messages and a top screen for gameplay. There were better ways to utilize the touch screen in this game. Likewise, the menu is not very well crafted, and it's difficult to use upon first playing the game.
And as if the gameplay on the field weren't enough. In battle is terrible! When one decides to battle, one must keep in mind what "battle mode" they are in. Combat Mode and Virtue Mode. The difference is simple.
In combat mode you will defeat enemies for prizes. Glorious items that you'll sometimes need on your quest. Some you'll need to progress. The downside to Combat Mode is your characters get no experience. That's a shame!
Virtue mode is just about the opposite of Combat mode. You get experience, but you get no items. However, the other part about Virtue mode is after each battle a clock starts ticking down. When it reaches zero all the enemies in that particular area will respawn.
I honestly couldn't figure out why the developers made two combat modes. In all other RPGs they seem to intertwine getting experience points and items together really well. In other words, the "unique twist" in battling is a waste.
And that's not even the worst part of the battle system! Battling is boring. You can either use special moves, attack or use an item. It doesn't matter what battle mode you're in, each battle plays out the same way. You can't choose who you want to attack however. Your characters attack at random and the enemies on the top screen can't be reached by your characters! This takes the fun out of battling and leaves you with doing nothing but holding down the "A" button. Battles with say... seven enemies take a long time, and they do a fairly large amount of damage.
Even outside of battle has its quirks. In order to execute battle you must touch an enemy. OK, I can deal with that. What I can't deal with however is the running part. If you hold down the button to run and you run for too long, your HP begins to drop!
You also only get three characters in battle at a time, which in and of itself is a crime to Lunar, in which they usually produce a challenge and let you use all five characters in battle. And you can't switch characters either. The three the game gives you are the three you get. Like the early days, useless characters just leave the party and come back whenever.
Cards are also used in this game. Some enemies turn into cards. You can "play" that card in battle to do things such as enhance your strength, poison other enemies and more. And you can run from battle, by blowing into the microphone but chances of you actually escaping are rare.
However, there are two positives to this game, but unfortunately because of the big hit it takes with gameplay, it's positives aren't enough to save it. The graphics are stunning! Incredibly bright and colorful and full of warmth. The character sprites and animations are also a beauty to behold. It works on so many different levels. The music is also good, giving the game a good feel at least.
Despite the graphics and sound, you can't shake the fact that the game is just boring and lacks creativity. Battling is limited to you doing nothing more than holding down the "A" button, and I'm not too keen on my HP dropping simply because I decided I wanted to run through an area instead of walking.
Even Lunar fans will have a hard time getting into this game. The story doesn't pick up for hours, and even when it does it's nothing compared to the two games before it.
There's no real way to say this other than this game is not for anyone. Even the die-hard Lunar fan will have trouble getting into it. Even the hard-core RPGer will have a hard time getting into it. There are better games to spend your money on. But spending your money on this is like throwing it into a paper shredder.
  Just to correct the previous reviewer. October 6, 2005 0 out of 13 found this review helpful
This game is a remake it came out on the ill fated Sega Saturn in 1996.
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