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Saints Row 2
Saints Row 2
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From: THQ
Category: Video Games

List Price: $59.99
Buy New: $48.98
You Save: $11.01 (18%)
Buy New/Used from $29.95

Avg. Customer Rating: 4.0 out of 5 stars(28 reviews)
Sales Rank: 312

Platform: Xbox 360
ESRB: Mature
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 55030
Model: 752919550304
UPC: 400009415452
EAN: 0752919550304
ASIN: B000ZKDOV2

Release Date: October 14, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Over 40 story missions with additional bonus missions take place in a transformed Stilwater that is over 50% larger than before.
  • Limitless Customization Play as fully customizable characters that are male, female or something in between. Cribs, vehicles and even gangs all have customization options.
  • Multiplayer Co-op full story campaign has seamless integration (for example one player drives while the other shoots).
  • Competitive multiplayer pushes the boundaries of immersion in a living Stillwater environment fully populated with police, innocent bystanders and rival gangs.
  • Planes, helicopters, motorcycles, boats and cars can be piloted and used as weapons. On the ground new combat options include melee, fine aim, and human shield

Accessories:

  • Saints Row 2 Signature Series Guide

Similar Items:

  • Gears of War 2
  • Fable II
  • Fallout 3
  • Star Wars: The Force Unleashed

Editorial Reviews:

Amazon.com
A worthy successor to Saints Row, the first open-world title on next-generation consoles, Saints Row 2 features all new customization options, including player's: gender, age, voice, crib and gang. In addition, the sandbox just got larger with a totally transformed and expanded city of Stilwater, offering all new locations to explore with new vehicles, including motorcycles, boats, helicopters and planes. Saints Row 2 will be playable online in 2-player co-op through the entire singleplayer campaign or in the all new open-world competitive multiplayer mode never before seen in the genre.

'Saints Row 2' game logo
Take back the streets of Stilwater
Staring down a shotgun in 'Saints Row 2'
Welcome back to Stilwater
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One of the Brotherhood gang members from 'Saints Row 2'
One of the new faces on the Row.
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Character customization in 'Saints Row 2'
Customization down to the taunt.
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Extreme customization of your possee 'Saints Row 2'
Extreme posse creation.
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Airplanes and helicopters in 'Saints Row 2'
Take the battle to the air.
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Shooting down a jet with a rocket launcher in 'Saints Row 2'
Weapons that go bang.
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Throwing down in the club in 'Saints Row 2'
Throw down some skin.
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Backstory
Five years have passed since your former Saints crew betrayed you. As you awake from a coma for the first time since that fateful day, you find the Stilwater you once ruled is in disarray. Unfamiliar gangs have laid claim to your territory, rival factions have taken over your rackets, and cash-hungry corporations have laid waste to your once proud 3rd Street home. Abandoned and left scarred with an unrecognizable face, you seek out a plastic surgeon to begin your new life on the streets. Yet some things never change in Stilwater.

Respect can only be earned and that requires a lifestyle that reflects your unique personality. Your crib, your crew, and your character define who you are on the streets and how you are perceived. The image you portray is as important as the decisions you make in a city ruled by false bravado and impulsive behavior. The only constant is the need for an identity that reflects your individuality. But style and image can only take you so far in a world where actions speak louder than words. Sometimes sending a message to your enemies requires heavy lifting, like that of a rival gang member into oncoming traffic. Respect in Stilwater needs to be taken, and what better way than to grab it from the hands of a gang full of enemies by means of a satchel charge, a flame-thrower or those minigun rounds you've been saving for a special occasion.

Meet Your Homies
But remember that the fight to reclaim Stilwater does not have to be waged alone. The Saints once ruled these streets as a crew of brothers, and their return to the top can help be secured through co-operative alliances. The time has finally come to seek revenge against your rivals to reestablish your crew as the rightful kings of Stilwater, but the streets are crawling with bangers. Check out the crews you'll run into and remember their faces and their ways:

The Third St. Saints - a gang of 'Saints Row 2' 3rd Street Saints
Once the kings of the city, the Saints have been forced out of their titular home of Saints Row by the Ultor Corporation, a giant conglomerate that gentrified the once poor neighborhood. Now operating out of an abandoned underground hotel, the Saints are looking to reclaim the glory that they lost several years ago.
The Ronin - a gang of 'Saints Row 2' Ronin
One of the newest gangs instilling fear in Stilwater, the Ronin recruit from both the city's Asian population as well as among the immigrants. Their crimes involve peddling vice through gambling, prostitution, street-racing, and protection rackets, and their power has reached even into the boardroom of corporations like Ultor.
The Sons of Samedi - a gang of 'Saints Row 2' Sons of Samedi
Influenced by Voodoo and a history of military corruption in Haiti, the Sons of Samedi are known for their potent combination of spiritualism and fearlessness. Members are attracted to the gang out of respect for their methods, through coercion or a desire for easy income generated through trade in their designer drug called "Loa Dust."
The Brotherhood - a gang of 'Saints Row 2' Brotherhood
Formed from the cast-outs and dredges of Stilwater society, the Brotherhood is a solid force of strength and intimidation intent on revenging itself upon the police and city. Specializing in violent extortion, they forego subtlety and nuance and simply take what they want, all the while flashing their allegiance with piercings and tattoos, bright colors, and gas-guzzling trucks.
The Ultor Corporation - a gang of 'Saints Row 2' Ultor Corporation
A ruthless corporate contender, the Ultor Corporation's gentrification of Saints Row created a new skyline for the city and a headquarters for their corporate office at the expense of the poor and the 3rd Street Saints. Now they're targeting another neighborhood, the Shivington projects, fueling gang wars and waiting for the prime moment to move in and reap the profits.
Key Game Features:
  • Freedom to Explore Through Open World Gameplay - Balancing story progression with all the time-wasting mayhem imaginable, Saints Row 2 contains more activities, diversions, races, cribs, city districts, and interiors than ever before.
  • Extensive Mission Play - Over 40 story missions with additional bonus missions take place in a transformed Stilwater that is over 50% larger than before.
  • Limitless Customization - Saints Row 2 allows you to customize everything connected to what you wear, drive and where you live as well as gives you access to countless character combinations from facial expression, body type, voice, taunts, gender to walking style. In addition, players can customize gangs various and extreme physical looks (some pretty crazy), fighting styles, gang taunts and tags and vehicle preferences.
  • Improved Combat Functionality - In addition to the usual run, jump, punch, drive, stab, shoot model of combat, Saints Row 2 allows you to take human shields and exact finishing moves if you choose, but beware. How you commit crimes affects your notoriety, which determines the response of police.
  • Expanded Multiplayer options - Along with a compelling singleplayer mode, enjoy a variety of multiplayer play options including:
    • Strong Arm: A team-based multiplayer mode batching together prominent activities from the singleplayer campaign into one series of timed events, with the goal to earn the most cash as a team at the end of the events.
    • Gangsta Brawl: A standard deathmatch mode with the single player with the most kills winning.
    • Team Gangsta Brawl: A standard team deathmatch mode with the team with the most kills winning.
    • Co-Op Mode: Full drop in/drop out coop support and ability to play through the full single player campaign with buddies and with the ability to set online co-op games to public, friends-only or invite-only status.
  • Lots of Wieldable Weapons - Whether you talking chairs, parking meters, street signs, newspaper dispensers or your neighbor's garden gnome, use whatever is on hand to take out an enemy.
  • An Explosive Weapon Arsenal - When a melee weapon just won't do, send a message to your enemies by dipping into an arsenal that includes: rocket launchers, shock-paddles, stun-guns, satchel-charges, mini-guns, uzis, automatic shotguns and flame-throwers; Some of which can be duel wielded.
  • A Vehicle for Every Surface - Put the pedal to the metal in a large selection of cars, motorcycles, ATVs, planes, watercraft and helicopters.
  • All New Music - Saints Row 2 will feature an entirely new soundtrack of songs and the ability to create a custom in-game radio station, accessible from any vehicle by building a playlist of songs purchased in-game, with in-game money.
The Silwater sprawled before you as you wake in Saints Row 2 is both familiar and strange, but you will find that the explosive conclusion to the original Saints Row not only has left you wounded and betrayed, but also thirsty for revenge. Now it's time to take back the city that has forgotten you and only you will decide how far you'll go to achieve that.




Customer Reviews:   Read 23 more reviews...

1 out of 5 stars Saint Row Sucks   November 18, 2008
So I ordered this game after I have been playing GTA4 for a while. WHAT A DISSAPOINTMENT. I feel like I'm playing a game that was made ten years ago. The graphics suck and the gameplay is just stupid. SR2 is like a kid version of GTA4. GTA4 is so much better on every level..it is just pathetic that SR2 is even considered in the same league. If your like a tween than get this but if you're a mauture gamer then cut to the chase and get the real deal...which is GTA4. I'm going to Game Stop to sell my SR2 today. It's lame.


5 out of 5 stars AWESOME!! AND HILLARIOUS!   November 16, 2008
  0 out of 1 found this review helpful

this game is soooo much fun. there are endless possibilities in the game. u can do sooo much.... not to mention it is soooo funny...
great cooperative play
activities are great
whole thing is fun!



4 out of 5 stars It's worth a try.   November 13, 2008
I really wish Volition would've had a demo version out like they had with the original SR. Why? Because, i was intially disappointed with this game when i frst turned it on. It didn't seem to be as compelling as the original. But i gave it a chance and played it a lil' more the next day. I decided i judge the game too fast.

Something to note is that this game is not like GTA 4 at all. This game actually doesn't even try to be. It feels very arcadey. I've still yet to finish the game but i've completed all the Brotherhood missions. SR 2's dialouge is just as engaging as the first game. When i started the Brotherhood missions, i only wanted to play them to see more of that story! It's great. The charecters don't seem to curse for no apparent reason as much anymore, which is good, because it was annoying in SR 1. The voice acting isn't bad, but it isn't as good as SR 1, which is strange seeing as the first one had A-list Hollywood actors.

I'm not gonna go into what's good with the game, because if you've played the original or read the other reviews you already know. Crazy amounts of customization, Activities, Diversions, Free-Aim, etc. Here are the bad things. This game is BUGGY!! Not to the point where it's unplayable, but it's really infuriating. The one-button weapon select feature was great in SR 1, but it's bugged here. I've been in Stronghold battles where i did, because, the game WON'T allow me to change to the weapon i'm trying to select or eat the burger i'm trying to eat to stay alive. The vehicles drive like crap. I mean, you're suppose to control the vehicle with the analog stick, and therefore should be analog, but it's way too loose. Wether you lightly tap and hard press to the left, the vehicle will manuever the same. Sometimes my charecter will get caught on an invisible object and even visible ones. I once couldn't proceed forward because a life preserver was in my way... Really? Bullets travel thru walls and doors at times.

I had to vent. lol. This is a good game. But Volition really needs to put out patches to fix these bugs and glitches. If I had to make a choice though, i'd have to pick GTA 4.



4 out of 5 stars It's ......FUN!   November 10, 2008
A lot of people have waited a long time for this game, and the question, as with many others, was, will it live up to expectations/match the hype? For me, it does. There has been a lot written about "Saint's Row is a GTA ripoff," and things to that effect, but I have always seen it differently--I will try to explain what I mean in the course of this review. I was not really intending to write a review of GTA IV here, or a comparsion, but when you consider Saints Row 2, or the first game, for that matter, it's really difficult not to compare the two. I feel that they are all good games in their own right; I happen to prefer Saints Row 2, and will do my best to expain why.

Now, to the review: The original Saint's Row was the reason I purchased my 360-I had read all the previews and was so interested to play the game, I purchased a new console to do so (like I bought my PS2 so I could play Vice City). At the time most people disparaged the first Saints Row as a "GTA clone" or GTA ripoff," but, I didn't see it that way, in fact, to me Saints Row instroduced some things that I think GTA IV incorporated, so from my view, GTA IV is a Saints Row ripoff--for example some things Saints Row had first-

1. GPS
2. Cell phone interface, including easy access cheats
3. When you die you lose some money but NOT your weapons (thank god, finally)
4. NPC's look more liike people, than cartoon characters

But, that's just my view. I always have felt that, Saints Row is more "FUN" than the GTA games. The new Saints Row, even more so. The game begins with your character in the prison hospital; at this point you get to choose the gender and ethnicity of your character, and pick his/her voice. I'm just wondering how many guys made their character a female, and ran around in their underwear for awhile (I know I did, lol). The cut scenes can be very amusing, that way.

Anyway you make your character, then an NPC who is a 3rd St Saint, gets himself stabbed so he can get into the infirmary, and help you bust out of prison. The first "mission" involves you two fighting your way off the prison island, and getting back to town, which has changed a lot since you have been away. From here, gameplay is similar the to the first Saints Row-you do side missions of various types to build up your "respect" gauge, once your respect indicates at least "1x" you can then play missions and try to beat strongholds. You gain "respect" by completing the various levels of activities, killing cops, klling enemy gang members, and now, new features-you can gain respect by skillfull driving-coming close to other vehicles without crashing into them ("near miss") getting air, going on 2 wheels, driving on the wrong side of the street without being hit, etc. The cleaner the near miss, or longer you are on the wrong side, higher you fly etc, come more "stars"--sort of like "kudos" in the PGR games. This is cool!

Now, here's my main point. this is why in my opinon Saint's Row 2 is a better game than GTA IV. It's simply more fun. Now, GTA IV is a great game. But after awhile things about it get OLD-your "friends" nagging you all the time to hang out, and my LEAST favorite thing--all the damn "chase" missions--where you drive somewhere (usually way across town or, later, on another island), find a location, kill a bunch of people there, then, the final target escapes the area and you have to finish the mission by chasing him/her all the way BACK across town. After 5 or 6 of these you get SICK of it. In fact, just today I decided to play today, put the game in, and came across just a mission. I put quite a bit of time into GTA IV so that I could unlock all the islands, now, I just don't care about playing it that much anymore because I know I will be facing a couple more dozen "chase" missions. There are a couple in Saints Row 2, also, but not as many, and not as frustrating, to me, anyway.

Anyway, here is why I prefer Saints Row 2 to GTA IV: (and what's improved since Saints Row 1)

1. You can select your characters gender/appearance/voice, etc.
2. ALL AREAS OF THE CITY ARE UNLOCKED TO BEGIN. I have always HATED that in the GTA games, you are locked out of other areas of the city, sometimes till pretty deep in the game.
3. You generate money-once you have completed several story missions, and control a few areas of town, you are generating a couple of thousand dollars a day; then when you buy a couple of stores, another thousand or two; you can then buy clothes, weapons/ammo, etc
4.HITMAN and CHOP SHOP activities improved-now once you start a hitman or chop shop list, as you roam about the game will show you where the hitman target is (you dont have to have a specific weapon for them anymore, yay), and if you happen to jack a car that's wanted, the game will show a message "wanted by the chop shop" and draw you a GPS route to the chop shop. Cool! (and both are good ways to make easy money and a lot of respect).
5. New activites: You can now drive a taxi for fares, drive an ambulance as a medic (instead of just picking up groups of people you actually go on scene and do CPR, etc- and many other things, including driving a flaming ATV into things and people, driving a septic truck and spraying poop on things and people, and many, many others. Also old favorites, like SNATCH, ESCORT, DEMO DERBY, etc. are still there, in more locations.
6. The aiming system: Saints Row has no "auto aim" or "lock on," and I think this is BETTER. It does take some getting used to, after all the years of GTA, but the problem with GTA'a aiming, is it almost always "locks on" the wrong target. So while an enemy is pumping you full of shots, you are "locked on" to somebody else. Sucks. In Saints' Row, you "free aim," you have a gunsight on screen that changes size and shape, depending on the weapon equipped; when your shot will do damage the gunsight turns red; when you are aiming at a friendly, it turns to a green cross, telling you not to shoot. Easy. Once you get used to it, it really is better.
7. Retrying missions: If you fail a mission you can usually choose to restart from a checkpoint, if it's a mulitpart one. This eliminates a lot of driving.
8. Easy use of cheats: Like GTA IV, once you enter a cheat code into the phone, you can bring it up again and select it. This is nice; you don't have to remember it/key it in every time etc. To those that will say, "but that disables ome achievments" I don't care. Achievements are OK, but I'm not that invested in them; I don't care about getting 100% compeletion either; in games like this, I just want to play through the story missions enough to finish and get the ending.
9. The health system: One of my favorite things-if you are taking damage, take cover somehow, and gradually your health will regenerate. This can be helped by carrying food items. The game does not have "take cover" as such, but you can still crouch behind objects, go around corners etc. I still prefer this to the GTA health bar to 0- "wasted"

To give balance though, there are a few things I don't like that much:

1. Damage modeling on the cars-I agree this isn't so good...GTA IV does this better, no doubt. But I think the "spirits" of the game being different, vis. this game is for "fun" I can forgive that.
2. "Pushbacks" I didnt like these in the first game, and still dont. A "pushback" happens when, you get a cell phone call that an area your gang contols, is under attack from the gang you put out of there. You must then respond to that area, and repel the attackers--you win the "pushback" by killing from 5 to 12 "lieutenants' of the gang that are marked on the map. "Pushbacks" aren't especially difficult, just annoying because you are very outnumbered, and need to have max ammo for whatever weapons you are carrying. The good side of them is, once you've finished one, you have killed enough enemies to move your "resepct" up enough to do a new mission. The bad thing is due to the "numbers game" you will get killed a lot and have to retry. Two tips for this: always have plenty of ammo, and stay in the car as much as possible.
3. Flight controls. You can fly helicopters and various general aviaton planes. But the contols are awful. It is fun though.

Saints Row 2 is a great "sandbox" game. It's not GTA IV but it's really not rying to be. They are both good games for different reasons, but I can tell you, I will be playing this game a lot more, because it is FUN!



4 out of 5 stars Saints Row 2 + GTAIV = Game of the Gods   November 9, 2008
  1 out of 1 found this review helpful

As the title implies, I found certain things between this and the GTA series that made the game great, and few things between the two that made me want to grind my teeth down to nubs.

SR 2 picks up rather well after the end of the initial release. You, a Hispanic/African American/oddly hispanic looking but with a cockny accent, awake in a maximum sercurity prison after being blown up at the end of the first game. After an alarmingly easy prison break (I'd expected the tutorial levels to consist of cafeteria fights and an eventual guard bribe, or at least something to reestablish the background other than a 2 minute dissertation), your character proceeds to rebuild the 3rd street saints. You've apparently also had a significant amount of facial reconstruction, as its commented on by just about everyone, and also manages to help you free your best friend and head lieutenant after walking past 40-something cops and security guards.

This highlights my only real problem with the games, which is its storyline difficulty. Its far too easy. I expect games to increase in difficulty as they progress, and to a degree it does, but not enough to be more than barely noticeable. Story missions can all virtually be done on the frist try unless you happen to stumble by an exploding car. Your health regenerates if you manage to dodge enough bullets, and you can take more punishment than Robocop, despite having no kevlar or any armor, even on normal difficulty. The diversions and jobs however, more than make up for this. They all consist of 6 levels, the 3rd of which can be completed with 1-3 retries, and the 6th apparently can only be done by people who obsess over these kinds of games to a degree thats unhealthy. The difficulty is also variable, as enemies vanish and appear at random.

Despite this nit, which is a big one, this game is fantastic. The jobs are fun, and some of them could make a game on their own. A few will make you wince, nmely the one where you spray poo on everything that moves, but aside from, the side missions are almost more fun than the story missions. The story missions are also fantastic. While none so far have made my jaw drop, they are unique enough to not feel repetitive, they are well voice acted, and have a compelling storyline for each of the gangs, and a few you'll gleefully replay over and over, as the villians get theirs in rather entertaining ways (Case in point: "Get up." You'll know it once you reach it)

The customization is fantastic, and creative, though a few points are obscure, namely why some items are more stylish than others. The guns are entertaining, and a bit too easy to acquire. Items are cheap, so you won't have to grind for 10 hours to buy new gear or houses. The AI for enemies and your allies is vastly improved. All told, if this was made a little harder, and a little gritter, just a drop or two, this would've been 5-stars, and probably a top ten of all time.


myGamer.com