| Shin Megami Tensei: Nocturne | 
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| From: Atlus USA Category: Video Games
List Price: $59.99 Buy New: $37.50 You Save: $22.49 (37%)
Buy New/Used from $29.50
Avg. Customer Rating:   (24 reviews) Sales Rank: 1273
Platform: Playstation2 ESRB: Mature Media: Video Game Age: 17 - 20 years Shipping Weight (lbs): 0.5 Dimensions (in): 8 x 5 x 1
UPC: 730865530069 EAN: 0730865530069 ASIN: B00024W1U6
Release Date: September 13, 2004 Availability: Usually ships in 1-2 business days
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| Features:
| | Persuade more than 100 different demons to join your party | | | Some demons evolve into new forms or fuse to form more powerful demons | | | Customize your character with Magatama, living parasites that grant the host demonic powers | | | Your choices will lead you to follow one of several ideologies which ultimately will determine the fate of the entire world | | | Play more than 50 hours of gameplay |
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| Editorial Reviews:
Product Description The third installment of the long-running RPG series from Atlus expands into the third dimension with designs based on those of artist Kazuma Kaneko. Shin Megami Tensei: Nocturne tells the tale of a high school student lost in some bizarre circumstances when creepy apocalyptic visions begin to haunt him and its up to him to put a stop to it. Features include: a story system that allows players to make multi-branching choices that affects the outcome and direction of their game, and a battle engine that's been upgraded to 3D while remaining true to its earlier 2D roots. To make things even more interesting, the US release of Shin Megami Tensei III: Nocturne boasts all the upgraded features from the Japanese special edition known as Shin Megami Tensei III: Nocturne Maniacs. Warnings Blood,Intense Violence,Language,Mild Language,Realistic Blood,Sexual Themes
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| Customer Reviews: Read 19 more reviews...
  Shin Megami Tensei Nocturne October 1, 2008 Great game with twists and turns and a decent pace of action. Decent story line. Keep them coming Atlus!
  This game rocks :) August 12, 2008 If you're looking for a dark, fun, nostalgic RPG to play, this is it! Look no further! If you liked any of the Persona series, you will enjoy this one as well.
  A game you will either love or hate, requires more effort than most. July 15, 2008 1 out of 3 found this review helpful
Graphics / Design: Graphics are adequate. Characters are cell shaded nicely, environments are well shadowed and animations are fluid.
Design is not so great. Most of the dungeons are just long winding hallways and rooms with little detail. Ladders and stairs thrown in for spice. The world map dissapointed me. One, because your party is basically a blue arrow moving around, looking like a mouse cursor kind of breaks the mood. Two, becomes a sphere you walk around on the inside of, not a problem by itself, but most of it is destroyed so what you wind up with, instead of a modern urban look like Persona, is something closer to sporadic villages like most RPGs.
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Sound / Music: Is typical RPG fare with techno and industrial themes. Nothing to write home about.
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Game play: I would describe this as pokemon grown up and strung out. I say that because the encounter system is basically an exchange of money and items to acquire new demons. Occasionally a demon will beg you not to kill them or initiate conversation, but on the whole it is much less developed than that found in Persona, which I thought was much more fun to do and watch. Here neither the party nor the demons have anything interesting to say.
Battle is pretty much standard turn based, you have a number of icons corresponding to the number of party members, attacking an enemy weakness or landing a critical gets you an extra turn, missing/ being dodged loses one. Summon and recall demons at will. Only the main character can use itmes though, makes things tough.
The main character ingests magatama to alter his abilities, so a fire magatama will increase some stats and teach a fire skill at level up, while making your vulnerable to ice. This is good and bad because learning skills at level up means you can use the appropriate magatam in a dungeon and switch right before level up to get the skill you want, or you may be stuck for a while waiting on what you want.
Demon fusion is important. There isn't that much EXP from battles and you will be constantly switching out demons so fusing two weaker demons for a stronger one is the only real way to get strong party members. Of course, you can't create demons that are stronger than your main character. It's an okay system, you basically just collect who seems strong or interesting and see what you can get. Still kind of fun though.
Battle tactics are, as stated, a lot more in depth than most games. Yes, you can level up to the point where it becomes less of an issue, but you can still be taken out rather quickly. Save often.
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Story / Atmosphere: Yeah... about that, not really there. This too is dissapointing compared to Persona. The lead up is nice with you and some class mates wandering an abandoned hospital. Once the fighting starts you have to escape the hospital, but after that two hours, it's downhill. You basically run back and forth looking for you classmates and teacher, all of which seem to have ulterior motives, but it's not that interesting.
Also, presumably with all of humanity dead, towns are populated by demons and ghost like souls. This could work for the tone of the game, but half the demons are really cute, the ones that aren't don't have much to say. If there were any indication of fear, worry, entropy or any of those thigns that you would think would come along with the apocalypse, the game would feel a lot better put together.
But that would require character development and there is very little of that for any one.
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All and all, The best thing about this game is the challenge. If you like RPGs but are tired of walking through them get this. Any fight can be your last, boss fights often take multiple tries. Plus there is a very long bonus dungeon. It's also great if you want to have full control over your party development and battle style.
  very VERY shoddy reprint June 27, 2008 3 out of 13 found this review helpful
simply put, this is atlus' way of making quick bucks... reprint copies of games with cult followings.
good, right? not quite as atlus has done a shoddy job. First of all, some copies take forever to load. Second, don't be surprised to find plenty of dust and debris in your "sealed" game
  To all you people who tried to rip me off!!! June 19, 2008 2 out of 8 found this review helpful
They had it in stock!!! Shazaam!!!! This is a nice blow to all the people trying to sell me a brand new copy for upwards of 100 bucks!!! Its on the way right now! Ha!
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