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 Location:  Home » PC Games » Strategy » Capitalism 2 (Jewel Case)December 1, 2008  
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Capitalism 2 (Jewel Case)
Capitalism 2 (Jewel Case)
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From: Enlight Interactive
Category: Video Games

List Price: $9.99
Buy New: $0.99
You Save: $9.00 (90%)
Buy New/Used from $0.95

Avg. Customer Rating: 4.0 out of 5 stars(18 reviews)
Sales Rank: 4647

Format: Cd-rom
Platforms: Windows 98, Windows Me, Windows Xp
ESRB: Everyone
Media: CD-ROM
Edition: Jewel Case
Legal Disclaimer: Warranty does not cover misuse of product.
Shipping Weight (lbs): 0.3
Dimensions (in): 5.6 x 4.7 x 0.4

MPN: 646662101046
Model: 646662101046
UPC: 646662101046
EAN: 0646662101046
ASIN: B00012F8DQ

Release Date: November 21, 2003
Availability: Usually ships in 1-2 business days

Features:
  • In-depth strategy game covering almost every aspect of real-world business
  • Develop your own technology or acquire it from another company
  • Choose from over 60 product types to manufacture and market
  • Vivid 3D graphics show off a bustling city environment
  • New multiplayer game for up to 7 players

Accessories:

  • PC Gamer (1-year)

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Editorial Reviews:

Product Description
Capitalism 2 lets you become a corporate CEO and face real-world challenges as you build a business empire! It's a comprehensive business simulation that gives you the power to manipulate the free market, with complex business strategies that make you millions! Multiplayer option for up to seven players


Customer Reviews:   Read 13 more reviews...

2 out of 5 stars Don't buy   November 28, 2007
  1 out of 1 found this review helpful

This is a bad game. It is boring, tedious, and sometimes crashes.

If you want a building game you are far better off getting a tychon game because this plays just like it except it has 1/10th the excitement.

This game gets a definite SELL rating...



2 out of 5 stars Not in depth at all   September 29, 2007
  0 out of 4 found this review helpful

This is not what is it cracked up to be. The first mission is you have to get a $90 Million net profit in a year from opening local grocery stores. That should be enough to let you know this is bogus. Furthermore, you have to achieve said $90 Million by selling 4 items in each store that have a mark up of 50 cents. So if selling 180 million loaves of bread in a year sound fun, then buy this game. Sim City 4 makes way more sense as a business simulator than this piece of junk.


4 out of 5 stars Fun and serious at the time!   September 28, 2007
  0 out of 2 found this review helpful

Great game, it develops very smoothly and it shows very well how's the deal in bussiness, in a simple way, but it does. sometimes you may get stuck in it but in overall, is quite easy to play with. Very instructional, interesting, relatively addictive. Highly recomended for people of those who are looking for some kind of a crash course in the bussiness world but in a fun way, without loosing real money. A+


4 out of 5 stars Sometimes good games take a little time to be appreciated...   July 4, 2007
  9 out of 10 found this review helpful

...and this is one of them. Many times in our instant gratification society people don't want to wait. If you are one of those people then I do not recommend Capitalism 2 but if you are one of those that is willing to put in the effort and explore the depth of the game then Capitalism 2 is recommended. Capitalism 2 is one of those games that many will dismiss after a couple of plays because the depth will not reveal itself immediately. 1503 AD(and others in the series) and Patrician 3 are like that also(both also wonderful games that do not reveal their depth until they are played for a while). Capitalism 2 is one of the better tycoon type games.


4 out of 5 stars Great game if you love business sims   June 1, 2007
  4 out of 5 found this review helpful

I'll admit right now that I'm biased. I love business simulations especially ones with more detail. So, if you're into those casual coffee shop type, overly-simplistic business simulations, don't bother.

This game is one of those games that I have in my collection and keep coming back to every couple of years. You can play the scenarios or you can set up a sandbox with a number of boundary options (number of ports to bring in external products/resources, number of cities, competitors, etc.) as well as end-game options (none, or first to a certain set of goals).

The graphics are dated and there are little glitches here and there (like when you're entering text). Otherwise, the game world and various configuration screens are usable and don't get in the way. The configuration of buildings like factories is generally focused on two screens. The main one is a grid of nine boxes. These boxes represent units in the building that can be assigned related tasks. Think of them as stations along an assembly line or offices in an office building. You can build links between them to make them function. For example, you might have a Purchase function added to a box so that you can buy wood from a local resource. Then you'd assign Manufacture to another box and set its product to Beds. Then you'd assign Sales to a third box. Then you connect the boxes together and products will start to flow. Over time depending on what you allocate to training, the experience of that function will increase which increases its capacity and efficiency.

The other screen lets you determine how much to charge for the items offered by that Sales function. You can also limit sales to internal sales so your competitors can't get those Beds at rock bottom prices.

You can also play around on the stock market, hire certain executives, research products to improve quality, merge or takeover other companies, own stock personally, and buy and sell real estate (like apartments, mansions, etc.). You can even buy or sell media outlets (television, radio, newspaper) to control marketing avenues.

My favorite thing about the game is that, since it's closer to a true business simulation, you can do things like corner the market on a particular resource (something I always try to do). So you might focus on grabbing the Chemical Materials resources available on the map (something you have to keep track of as the sim will add resources every once in a while). Then you can charge high prices for the resource to your competitors while you charge a minimal price internally. From there, you can build products (leading up to electronics and cars) much cheaper than your competitors.

It's this kind of flexibility that really makes this game a winner for me. I like being able to approach the sim the way I want to and this game lets you.

If you want a story or some sort of linear game, this isn't it.


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