Search
 Advanced SearchView Cart   Checkout   
 Location:  Home » More Systems » Role-Playing » Grandia IIOctober 10, 2008  
Categories
PC Games
Xbox 360
Playstation 3
Wii
Sony PSP
Nintendo DS
Gameboy Advance
Xbox
Playstation 2
Gamecube
Mac Games
More Systems
Gaming Hardware
Computer Gear
Movies
Deals
Game Apparel
Electronics
Information
About Us
Terms
Related Categories
• Role-Playing
Sega Dreamcast
More Systems
Categories
Video Games
• All Games
Sega Dreamcast
More Systems
Categories
Video Games
Grandia II
Grandia II
enlarge
Category: Video Games

Buy New: $19.94
Buy New/Used/Collectible from $19.94

Avg. Customer Rating: 4.5 out of 5 stars(84 reviews)
Sales Rank: 7478

Platform: Sega Dreamcast
ESRB: Teen
Media: Video Game
Shipping Weight (lbs): 0.3
Dimensions (in): 5.5 x 4.7 x 0.4

UPC: 008888260226
EAN: 0008888260226
ASIN: B00004UDVL

Availability: Usually ships in 1-2 business days

Similar Items:

  • Sega Dreamcast Console
  • Shenmue
  • Visual Memory Unit-White
  • Sonic Adventure
  • Jet Grind Radio

Editorial Reviews:

Amazon.com Review
See if this sounds familiar: You're from an outcast mercenary class that upstanding folk don't want around until there's trouble. You're sent on a mission with an innocent, idealistic woman with whom you don't immediately get along. Forces of darkness, safely contained until recently, have escaped and are threatening a world-ending clash with the forces of light, unless you successfully intercede. This is one of the safest templates for console role-playing games, as well as the story in Grandia II.

Thankfully, however, everything else in the game is fresh and provides hours upon hours of fun. The backdrops and character designs are colorful without being flashy, the game has a great pace (for an RPG), and players never have to stand around too long for the next thing to do. Even the writing, within its cookie-cutter plot, is smart, well translated, and occasionally funny.

The game's strongest element, though, is its battle system. Taking the best of turn-based and real-time battle engines, Grandia II forces you to choose your moves carefully with respect to timing and position. The battles are very simple in the beginning, but grow increasingly complex as you fight larger numbers of monsters with a growing party of allies. How you meet your encounters--whether you initiate the fight, are ambushed, or meet head on--affects both the timing of the blows and the positions of the contestants. Battles emphasize counterattacks and combination blows, but you'll soon find that movement and defense keep you alive against the tougher enemies. Elemental magic, items, and skill books are just icing on the cake. Even if the battles do grow old, the random fights are fairly easy to avoid, and a versatile AI option lets you cruise-control through the rest.

Grandia II may just be the traditional role-playing game that Dreamcast owners have been waiting for. The question of whether or not it is too traditional doesn't matter, since it offers a better experience than most that have come before. --Porter B. Hall

Pros:

  • Battle system creates interesting, complex fights
  • Solid, traditional role-playing game for a system with few others in the genre
Cons:
  • Predictable plot and characters



Customer Reviews:   Read 79 more reviews...

3 out of 5 stars Mediocre RPG   July 8, 2007
This RPG does not have a very interesting story to it. However, I like the game system. The gauge of initiative is pretty neat. The game is geared towards young babies. The battles are not very difficult and neither are the dungeons. The leveling of the characters are very fast.


5 out of 5 stars Grandia 2   July 5, 2007
Great game...period. I beleive that this is the best game of the whole Grandia series. Command prompt style battle makes it easy to plan your attack. It does become very challenging, but it's soooo much fun.


4 out of 5 stars Come on buddy, give the poor game a break   March 1, 2005
  1 out of 1 found this review helpful

I don't know what kind of personal vendetta the above reviewer has against Grandia 2. Whether the game beat him up, or peed in his shoes is beyond my knowledge, I have to step up and defend this aweseom Dreamcast game.
As one of few stellar and eagerly awaited RPG's for the system, and for it's time. Grandia 2 shines. Whether it is the deeply constructed battle system, or the better than ever voice acting, Grandia 2 was a game that I couldn't stop playing.

The story, while it was not up there with the giants like Chrono Trigger, Panzer Dragoon Saga, or Phantasy Star, it had it's moments to be remembered. Despite being typical RPG character cliches, (The female healer, the angsty young buck that'll save the world once he confronts his feelings, the huge axe wielding silent guy) they do an above average job of fulfilling these requirements.

Get this game, especially since its cheap now.


4 out of 5 stars Like an RPG buffet...   July 24, 2004
...mostly pretty good, more than you could possibly eat, and just a bit overcooked.
Probably the most noteworthy observation of Grandia II is that it fits on one disc! It's an incredibly expansive game, with voice-overs, some cinematic FMVs, and a stunning level of graphic detail that makes every doorknob, crate, or street lamp pop off the screen. Not an RPG enthusiast myself, I was hooked after a few hours and couldn't turn it off. I killed almost three days, playing for around 15 hours straight at one point (lucky I didn't burn up my Dreamcast), and finished in about 35 game hours, enjoying nearly every second.
Exploration is the main gameplay mechanic: each world is large and complete with an immeasurable number of NPCs, all of which will lend a wealth of conversation. The amount of text in this game alone could fill a short novel, and most of it is coherent and well-organized, no small feat for a Japanese-English translation. I regret rushing through the game so quickly, it's best played in short intervals over a few weeks, so that the intricacies of each new world can be explored and appreciated.
The combat system is a mixed blessing: the extreme complexity gives a player something to sink his teeth into as the game progresses, but requires a lot of manual study and hits pretty hard initially with its steep curve. Attack animations and just the sheer variety of maneuvers are pleasantly overwhelming, but be prepared to wait through some pretty long boss battles. Leveling-up against common enemies and sub-bosses is a breeze: it nearly becomes a tiresome annoyance after half the game. But boss battles are often unnecessarily difficult due to the radical variation of individual attacking appendages from one boss to another. Creatures with six or seven attack points will be awarded with almost twice as many turns as the player's party, while many super-bosses are relatively easy with only one or two offensive points. Otherwise, a great battle system.
Interaction with characters really builds a strong empathy for the NPCs, and that's the strongest hook an RPG can offer. The story is fairly typical Japanese RPG: a bizarre and often nonsensical tale of apocalyptic destruction, undercut by a budding love story, camaraderie, and good spot of well-aimed humor. The rant on religion (which apparently ends up as some sort of endorsement of atheism?) is excessively preachy and rather illogical, eventually deteriorating into an intellectual train wreck endorsing, as best I understand it, the truth and falsehood of both everyone's beliefs and no one's. I wouldn't spend time criticizing it if I hadn't been forced to A-button through every inane bit of text that all added up to a whole lot of nothing. Fortunately, the bonds between characters are the main focus of conversation, and the friendships you build are the true foundation of the game's theme.
This is one of the really great adventure games of this era. I can't imagine a gamer whom I couldn't recommend this to; well, maybe someone without a lot of time on their hands.



5 out of 5 stars Diamond in the rough   March 19, 2004
  3 out of 4 found this review helpful

I must say, when I found this game buried in the used rack, I wasn't expecting all that much (having no previous experience with the original). But being a fan of RPG's (and searching for cheap Dreamcast games to add to my collection), I thought "why not"? And thank god I did.
After 5 minutes, I got the sense that this game was something unique. After 15, I was beginning to like it. And after 30, I was completely and utterly hooked. I recently finished the game, and I think it is a testament to how great the game is when I say that I nearly shed a tear at the game's close.
My only issue with the game was it's rather predictable and often-times cheesy plot. I found myself repeatedly guessing (correctly)not only what was about to happen, but what was to happen several plot points down the line. But this was dwarfed by all the things I adored about the game.
First and foremost, the writing. More specifically, the dialogue writing. This game sports some of the best writing I have ever seen period. Not just in a game. The dialogue worked fantastically with the plot and characters to greatly enhance the experience. On a similar note, the voice acting was first-rate. The interspersing of voice-acting and text-based dialogue was quite well-done and did much to draw me into the game. But I think the thing I liked most of all about the writing was that it had a great sense of humor. From Ryudo's constant sarcasm, to Millenia's innuendoes (see her Heel Crush attack for my favorite line), and everything in between, the writers are the unsung heroes of this title. I mean come on! How can you not love a character that yells out "Deep-fried goodness!" when casting a lightning spell? Hell, that still cracks me up.
The battle system was another element that rapidly drew me into the experience. The hybrid turn-based/real-time system is at the same time like and not like several other RPG battle systems I've seen. The 3-D battlefield that forces the characters to run around to hit their opponents is intriguing, especially the often-useful technique of Cancelling an opponents attack. If you choose the right attacks at the right time (and if you're lucky), it's possible to defeat some of the bosses without them getting a single attack off. Also, the special attacks and magic spells looked gorgeous. The graphic artists on this game should be commended as well. From anime-style cut-scenes to the battle animations to the characters and environments themselves, this game is a joy to look at.
I know I sort of covered this already with the voice acting, but this game not only looks great, it sounds great too. The music is downright incredible for a video game (especially for one that's 3+ years old). They give you an Audio CD with the game with all the music on it, which is really cool so you can revisit all the excellent tunes anytime you want (it's still in my car's CD player in fact).
Finally, the game is very accessible to gamers of all skill levels although it is on the slightly easy side for more-skilled ones. This is not a hindrance, I have found, as I can say, without any reservations whatsoever, that Grandia II is my favorite game of all time and will remain so for a very long time to come.


myGamer.com