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 Location:  Home » Mac Games » Action » Rhem 2 (PC & Mac)October 11, 2008  
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Rhem 2 (PC & Mac)
Rhem 2 (PC & Mac)
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From: Got Game
Category: Video Games

List Price: $29.99
Buy New: $18.44
You Save: $11.55 (39%)
Buy New/Used from $15.00

Avg. Customer Rating: 4.0 out of 5 stars(9 reviews)
Sales Rank: 7374

Format: Cd-rom
Platforms: Mac Os X, Windows Xp, Windows 2000, Windows 98
ESRB: Everyone
Media: CD-ROM
Batteries Included: No
Shipping Weight (lbs): 0.5
Dimensions (in): 0 x 0.1 x 0.1

MPN: 00031
Model: 00031
UPC: 851612000311
EAN: 0851612000311
ASIN: B000AA87LE

Release Date: August 5, 2005
Availability: Usually ships in 1-2 business days

Features:
  • Intricate pure-puzzle first-person adventure game; sequel to the popular Rhem
  • Non-linear gameplay, non-violent story, and mind-bending puzzles
  • Explore a hidden city far beneath the earthAes surface with Zetais and Kales
  • Search for an enigmatic artifact in beautifully detailed environments
  • Discover clandestine caves, secret rooms, and intricate tunnels and waterways

Accessories:

  • PC Gamer (1-year)

Similar Items:

  • Rhem 3
  • Mysterious Journey 2: Chameleon
  • Rhem
  • Aura: Fate of the Ages
  • The Sacred Rings

Editorial Reviews:

Product Description
RHEM 2 is an intricate pure-puzzle first person adventure game, and the sequel to the popular RHEM. Made for PC and Mac, RHEM 2 rejoins Zetais and Kales as they now explore a hidden city far beneath the earth's surface. The game features non-linear gameplay, non-violent story, and mind-bending puzzles. It's a direct sequel were, having discovered entry to a hidden underground city, you will venture ever deeper as you explore a maze of clandestine caves, secret rooms, and intricate walkways, tunnels and water systems. As you marvel at beautifully detailed environments and solve clever puzzles, you must search for an enigmatic artifact that must be found and photographed before you return to the surface.


Customer Reviews:   Read 4 more reviews...

4 out of 5 stars I actually liked it as much as any Myst version,   May 18, 2008
  1 out of 1 found this review helpful

I really liked the puzzles in this game as much as I liked any one of the Myst series of games. I was entranced from the start, just like a really good book, I couldn't put it down. The only thing I would downgrade the game for is the graphics, they don't come close to anything from Myst. Visually it is not stunning. Mentally it is very pleasurable.


5 out of 5 stars Masterpiece of a Puzzle-Fest   September 13, 2007
  1 out of 1 found this review helpful

If you love well thought-out, difficult puzzles and care little for storyline, then Rhem 2 is perfect for you. If you're looking for fancy graphics and a storyline, then definitely look elsewhre. This is easily the best puzzle-focused adventure game outside of the Myst series.

I have played all of the Myst games, Alida, Aura, and the two games in the Rhem series, and Rhem 2 is easily the best of the non-Myst group.



5 out of 5 stars Good Game   July 17, 2007
  0 out of 2 found this review helpful

I received the Game with in the estimated ship date. I'm still playing it. It's a very good game. I'm sorry i didnot receive the other RHEM game.


4 out of 5 stars Pure Puzzle   April 23, 2006
  14 out of 14 found this review helpful

Let's get some things out of the way at the start: Rhem 2 has no plot. There is no dialog or character interaction to speak of. There are no action-packed cut scenes. The graphics are good but not fantastic. You will need to map and keep extensive notes. The puzzles are hard.

One thing to bear in mind is that Rhem 2 isn't a series of puzzles: the entire world is one gigantic puzzle, where everything is connected. You may see a door on the other side of a lake and ask yourself whether you've seen any hallways that lead to that door. You may need to trace a cable that runs through a wall, and you'll have to remember what room lies on the other side, and what machinery you've seen in it. You may find your path blocked by a door and wonder, "where have I seen this door before, and how did it open?" You will need to plan a path through mazes that change as you make your way through them. You will need to keep track of what you've seen, and from which angles: if you've only seen three sides of a building, you can bet that the fourth side has an important clue. You will always, always need to know where you are, which way you're facing, and where everything else in the world is.

For all this, the puzzles (or sub-puzzles) may be hard, but they are always fair. You can't die, you can't get permanently stuck, and you can almost always reset things to the way they were before you started fiddling with them. A red light on a switch means it's turned off, and a green light means it's turned on. If you need to open a combination lock, all of the digits can be found without guesswork, although sometimes in non-obvious ways. Even if you have to get a solution from a walkthrough, you will never throw up your hands and exclaim, "How was I supposed to figure that out?!" Or if you do, you can look at a map and see how the rooms, cables, switches, etc. are connected so that you could have solved it.

You will quickly get to know the happy sounds that mean that you've successfully accomplished something, and the buzzer that means that you can't do something, or can't do it yet, or haven't done it correctly.

There is a little bit of algebra, but nothing scary. There are no language-dependent puzzles, either.

As I said earlier, you will need to make lots of notes, and keep your map up to date. Flipping a switch in one room might have an effect in another room, that you can only get to via a long, circuitous path. Other reviewers have been turned off by this, and that's understandable.

The bottom line is that Rhem 2 is tough but fair. This is not a game that you can play for a few minutes at a time, or in which you can just solve a puzzle, forget about it, and move on to the next. But if you can work through it and solve it, preferably without downloading a map, you'll get a real sense of accomplishment.



5 out of 5 stars Better and Better   March 2, 2006
  4 out of 5 found this review helpful

When I played Rhem I was lost and did not finish the game. Then I purchased Rhem2 and was pleased that they put a compass on the screen so you know which way you were heading. I use a walkthrough because otherwise I really am lost and Rhem2 was a challange, but I finished the game and really enjoyed it. I went back to Rhem and finished the game, but missed the compass. I am looking forward to Rhem3.

myGamer.com