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| Jump Superstars Nintendo DS | 
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| From: Nintendo Category: Video Games
List Price: $59.99 Buy New: $39.99 You Save: $20.00 (33%)
Buy New/Used from $31.99
Avg. Customer Rating:   (7 reviews) Sales Rank: 6257
Platform: Nintendo Ds ESRB: Teen Media: Video Game Dimensions (in): 5 x 1 x 5
UPC: 545256325625 EAN: 0545256325625 ASIN: B000AS828Y
Availability: Usually ships in 1-2 business days
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| Features:
| | Japanese Version | | | Compatible with US Nintendo DS | | | Over 150 characters, from 27 different Japanese anime/manga titles |
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| Editorial Reviews:
Product Description A collaboration between Jump magazine and Nintendo of Japan to bring characters from Dragon Ball, Naruto, One Piece and other Jump manga properties to the Nintendo DS in a one-on-one fighting game. All-in-all, Jump Superstars features more than 150 characters from 27 different Japanese anime/manga properties. The title uses the dual-screen and touch panel functionality of the DS system extensively for gameplay. Given the licensing complexities, it'd be virtually impossible to release this title outside Japan. For example, the US license of Dragon Ball is exclusively held by Atari, while One Piece is handled by Bandai.
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| Customer Reviews: Read 2 more reviews...
  Great at first... November 7, 2007 Fun to play at first but gets boring later. Also if you need to play from a faq like me, It is quite annoying.Also it can be hard to understand some things and to unlock certain things like bleach. The worst part is that you start with empty cards which you have to make battle cards. You have to do a trial and error process which is extremely annoying, putting help cards into empty cards over and over. But it is fun when you get it. I would recommend this game if you are willing to play from a faq.
  Top 5 DS game for me. July 11, 2007 OK the game is in JAPANESE! Do not buy this product if you aren't willing to play from a FAQ or you don't know at least basic katakana. This game will NEVER come out in the United States or in English because it is a licensing nightmare here stateside. Atari, Bandai, Natsume, and Ubisoft (just to name a few) all have rights to various series' in the game so in order to see this come stateside all of these companies would have to work together. So don't hold your breath, buy the import because it's all you'll ever get.
The way you play this game is pretty unique, you use the top screen for all of your fighting and such and the bottom screen is kind of like a comic book page. As you progress through the game you collect tons of tiles to fill the comic book page with. They come in 3 different varieties (Support, Battle/Character, Assist), but of these 3 standard varieties there are also multiple tiles of one type but of varying power. For example, all of the character tiles, or koma as they are known in the game, are at least 4 individual squares in size but can be up to 7 in size. So you can choose to use 4, 5, 6, or 7 square Naruto as a character and the moves are for the most part different for each different koma. So not only are there a ton of different characters present but there is also several variations of most of them which adds a large amount of strategy to assembling your comic book page.
To assemble your comic book page, the only stipulation is that you have at least one of every type of koma. So you must have at least one of an assist tile (1 square), support tile (2-3 squares), and a character to use (the 4-7 square koma). I generally like to have a good mix, but once you meet the requirements there isn't much stopping you from having upwards of 5 battle characters on your team. This can be advantageous in multi player battles simply because you have a team size advantage. The depth doesn't end here though, depending on how you position certain koma they may boost the powers of another koma. For example, plopping a Sakura support koma, next to a Naruto character koma will increase the attack power of Naruto.
You're given enough space to use several of each type of koma which can be activated by touching them during battle, or in the case of character switching out. Support koma will launch a single attack at the expense of certain level of a "Super Bar" which you build up from taking and dealing damage a la Marvel vs. Capcom 2 when activated. Assist koma will either give you some stat boost or an enemy a penalty, these statuses can be anything from blanking out their screen, flipping their comic page, boosting your speed, slowing the enemy... There's a ton of them. This brings me to the items, the items aren't like weapons like you would see in Super Smash Bros they simply act as a bonus to your stats or a negative status effect both of which you can inflict on yourself so watching where you are jumping around is critical.
The battles take place in sort of a comic book page as well. Initially you are boxed in to the environment but if you hit somebody hard enough in to a wall they will burst through it and break the page. There's quite a few levels to compliment the many characters. The game itself is played by traveling an overworld map with various points on it kind of like Super Mario Bros. 3. Each level will have a certain objective to pass it which can range from not taking damage for a given amount of time to simply beating the crap out of everybody. I would say there's about 50 different objectives throughout the game and this is where knowing katakana comes in handy. I know Japanese, but I was still forced to consult a game FAQ at Gamefaqs because some of the objectives are simply too hard to figure out. The game is totally doable though with zero Japanese, you'll just have to follow a guide to the letter.
Overall this game is dang awesome, it's sort of like Guilty Gear Dust Strikers but it doesn't suck in any way shape or form once you get over the language barrier. The shear number of tiles to collect (400+ I think) keeps you playing it and the depth of assembling your team will have you making comic pages over and over until you find something you really like. I highly recommend this game to anybody who likes a simple intuitive boot parties on the go.
  Ok April 19, 2007 0 out of 1 found this review helpful
The game is fun, and I get a kick out of some of the characters attacks.
So far, my only two problems with this game is:
1- How you have to find diferent puzzle like pieces to get knew characters.
2- It would be a lot easier to have made it English, or give it an option to turn the text to english.
Other then those two problems, it's a fun game, I suggest it to die hard fans and people who can actually understand kanji.
  Jump for some Japanese awesomeness December 9, 2006 4 out of 4 found this review helpful
Jump! Magazine, Ganbarion, and Nintendo of Japan collaborated last August to create Jump! Superstars. Essentially a Super Smash Bros.-esque brawler, Jump! Superstars features more than 100 Japanese anime and manga characters. For the Smash Bros., Jump!, or general anime fan, is the DS fighting game worth importing?
Being entirely in Japanese, Jump! Superstars took me a little time to figure out, even with a translation FAQ. I had gone into the game expecting Super Smash Bros.-like gameplay, and that's what I got after playing around with the controls and figuring out the mission structure. In Jump! Superstars, you'll play through missions on an world map of sorts, and there are several different mission types. Some maps will have you battling other characters in a free-for-all, and others will have you kicking things around, getting a grasp for the different maneuvers and controls.
It almost goes without saying that the battles are the best part of Jump! Superstars. Every single character in the game seems to control differently and have some sort of perk; instantly-recognizable characters like Dragon Ball Z's Goku and Naruto are a lot of fun to use. I noticed characters from DBZ, Naruto, Bleach, One Piece, Jojo's Bizarre Adventure, and a few others, but there were far more that I didn't recognize. Despite that, I had a blast kicking the crap out of the CPU. Each character has a wide variety of attacks to use, from simple strikes to special attacks that can be combined for powerful combos and such.
With the help of the touch screen you can switch between several different characters at almost any time via manga panels, meaning battles can become a really hectic affair with new faces appearing at any time. This touch screen mechanic can even be used for extremely powerful special attacks, where multiple characters quickly appear on screen for all-at-once pain to be inflicted on your opponent or opponents. I later discovered that I could even create my own manga panels for a customized team.
The other missions can be quite interesting, and I liked how Jump! Superstars awards you for completing different levels and secondary goals in each mission. Sometimes you're asked simply to KO three enemies, but some of the special conditions might ask you to get those KO's exclusively by Ring Outs or without using the X Button for Special Attacks. Maybe you have to do it all in 20 seconds; who knows? They vary for each challenge. Doing these special goals earns you Koma cards that can be used in Jump! Superstars' Koma distraction. Unfortunately, I don't understand Koma and didn't even with the translation FAQ, so I couldn't get around to fairly reviewing it. Even though I couldn't use the spoils for completing goals, I still tried to do so in every mission.
Jump! Superstars does the DS as well as the art it represents a lot of justice by having fantastic animation, colorful characters, and detailed backgrounds. I'd have liked to see more Marvel Vs. Capcom-esque distractions going on in the background, but what's there does just fine. I especially liked the flashy cut-scenes and Japanese text flying everywhere between battles, despite not understanding a darn thing they were saying. Overall, Jump! Superstars (or its 2006 sequel, Jump! Ultimate Stars) is worth checking out if you're a fan of anything Japanese. It's a great DS game that's a lot of fun to play, even if the person playing it doesn't understand a lick of the dialogue.
  Addicting game... January 15, 2006 8 out of 9 found this review helpful
I finally got this game yesterday, and I haven't been able to put it down! It's a shame that we will probably never see a US release of this game, because I'm sure it would be a big hit stateside. Despite the language barrier, the various features from the characters and the gameplay to the use of the DS touch-screen features really make this one of the best games I've seen so far on the DS console. I highly recommend this game to everyone!
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