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Star Fox 64
Release date: N/A
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Mygamer review
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Star Fox 64
Many years ago, mad scientist Andross unleashed a biological weapon on Corneria, the capital planet of the Lylat star system. When James McCloud's Star Fox team confronted Andross, one of his teammates betrayed McCloud and subsequently he was killed. With Andross' armies advancing on Corneria once again, Mcloud's son, Fox, has assembled a new Star Fox team to defeat Andross and restore peace to the Lylat system.
Each member of the Star Fox team is there to help Fox throughout the game. Peppy fought alongside Fox's father and is able to analyze the weaknesses of level bosses. Slippy conveys how much shield strength a boss has left, and Falco helps Fox find the more difficult (and thus more rewarding) routes through the game. There is even a fully interactive training mode, which highlights most of the game's controls and gives you a pretty good feel about how the game is played because it's a level all unto itself.
Star Fox 64 is a near frantic flight shooter through cities, asteroid fields, space stations, even ocean depths, and progression is determined by the objectives you achieve in each location. For example, completing level objectives may require team members to survive - and it's your job to protect them. If they're shot down they return to Great Fox (the Star Fox team's mother ship) for repairs, and remain out of action during the next level. ROB64 (a nod to ROB the Video Robot) pilots Great Fox and frequently delivers supplies to the battlefield.
The map screen appears between levels and here the story branches out according to your performance. If you merely complete a mission you can continue on or retry it to unlock an alternate route at the expense of one life - or - if you accomplish a mission you can still choose to pursue the easier route. There are a total of fifteen locations in the Lylat system and, depending on performance, you'll end up playing through seven of them.
Your primary weapon during Star Fox 64 is the Arwing, a small, winged fighter capable of traveling almost anywhere. The controls are great and you'll find yourself using all of the ship's abilities, including barrel rolling, in order to deflect enemy fire, and somersaulting to pick up multiple items and get behind enemies. You can even switch to a cockpit view; a very cool feature (especially when barrel rolling), but gameplay then becomes markedly more difficult as visibility is extremely limited.
Holding down the fire button locks onto a target and charges a homing attack, released by pressing fire again. When a homing attack takes out a target, the opponents around it are also destroyed, yielding a bonus towards your total hit count. This is a great tool, as there are frequently huge amounts of enemies on screen at once, and many yield +3 or +5 bonuses; defeating bosses yields even larger rewards. The Arwing is initially equipped with a mere single laser, but it can be upgraded twice and carried-over to other levels. Adding to Star Fox 64's overall feel is All-Range mode, where levels transform into aerial arenas - granting you the freedom to fly in all directions. Here you can perform U-Turns and, by holding Z or R in conjunction with Brake you can execute extremely sharp turns.
As you blast your way across the Lylat system you may find yourself at the helm of the Landmaster Tank or the Blue Marine sub. The Landmaster isn't as responsive as the Arwing, but it is almost as fun…once you get the hang of it. By holding Z and R it hovers briefly to reach items or pass over obstacles. Your smart bombs carry-over through levels and are still available to you, which is useful. The Blue Marine has no homing attack ability and, thankfully, is only used during one level where you'll need its infinite torpedo supply to illuminate the level. Neither the Blue Marine nor the Landmaster can perform somersaults, and neither maintains the Arwing laser upgrade. All vehicles have a Boost Gauge, which is drained by excessive boosting and braking.
Silver and gold rings, which generally appear after destroying enemies, restore your shield strength, and three gold rings increase the shield gauge's size. Smart bombs take out huge amounts of enemies and can be locked onto a target or manually detonated. Items even appear during boss fights, and checkpoints appear halfway through every level. At the end of each mission the remaining teammates converse with one another as they fly off, and ROB64 reports the team's status. You can also check team status on the pause screen.
You'll want to tear through each level several times to earn medals and branch the story out to each available planet. Receiving a medal requires that you take out a certain number of enemies (forcing you to use your homing attack and smart bombs wisely) and for all teammates to make it through alive - you may need to take them out yourself a few levels in advance to make sure they're at full health. High scores are saved, along with the number of remaining teammates on each level played and the number of hits on each level (my personal best is 1186 hits).
Star Fox 64 has three forms of multiplayer support for up to four players. In Point Match, be the first to shoot down a set number of opponents, in Battle Royal it's every man (animal?) for himself, and in Time Trial whoever takes out most enemies within the set time limit wins (getting shot down reduces your score to zero). You can even place a handicap for more skilled players.
Not only are Star Fox 64's cut scenes impressively rendered, but the game is alive with constant voice support from teammates, which helps accentuate the action and develops character relationships - especially between Fox and Falco. Even the enemies have voices and, on more than one occasion, the Star Fox and Star Wolf teams square off verbally as they battle for control of Lylat. The frenetic action and adjustable gameplay course of Star Fox 64 will keep you coming back for more. A foxy, star studded, 64-carat class act.
Review by Dave Kaplan on 7 Oct 2004
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